home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Mega Game 2000 #3
/
Mega Game № 03 2000.iso
/
Data
/
Demo
/
talligsld.exe
/
temp
/
TeamAlligator
/
data
/
eng
/
damagesfx.dat
< prev
next >
Wrap
Text File
|
1999-11-22
|
809KB
|
6,236 lines
SIMISA@@@@@@@@@@JINX0w0t______
TA_Damage_Sfx
(
TA_Shape ( GRALL_ECM.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
__NOTE ( THIS GRALL_ECM is used for grall ecm not any shapes )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisECM1 1 " 4 2 5" "0 2.2 0" 1.6 0 0 1 0)
TA_Damage_Level ( Light DebrisECM1 1 "-4 1.5 4.7" "0 2.2 0" 1.2 0 0 2 0)
TA_Damage_Level ( Light DebrisECM1 1 " 3 1.8 -3" "0 2.2 0" 1.8 0 0 3 0)
TA_Damage_Level ( Light DebrisECM1 1 "-3 1.2 -2" "0 2.2 0" 2 0 0 4 0)
TA_Damage_Level ( Light DebrisECM2 1 " 4 2 5" "0 2.2 0" 1.6 0 0 1 0.5)
TA_Damage_Level ( Light DebrisECM2 1 "-4 1.5 4.7" "0 2.2 0" 1.2 0 0 2 0.5)
TA_Damage_Level ( Light DebrisECM2 1 " 3 1.8 -3" "0 2.2 0" 1.8 0 0 3 0.5)
TA_Damage_Level ( Light DebrisECM2 1 "-3 1.2 -2" "0 2.2 0" 2 0 0 4 0.5)
TA_Damage_Level ( Light DebrisECM3 1 " 4 2 5" "0 2.2 0" 1.6 0 0 1 1)
TA_Damage_Level ( Light DebrisECM3 1 "-4 1.5 4.7" "0 2.2 0" 1.2 0 0 2 1)
TA_Damage_Level ( Light DebrisECM3 1 " 3 1.8 -3" "0 2.2 0" 1.8 0 0 3 1)
TA_Damage_Level ( Light DebrisECM3 1 "-3 1.2 -2" "0 2.2 0" 2 0 0 4 1)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 1 1.3 1 " " 3 3 5 " 1.1 5 0.5 1 7)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " -1 1.5 -1" " -3 3 -5" 1.4 5 0.6 2 6.1)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " -1 2 1 " " -3 3 5 " 1.5 5 0.75 3 6)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 1 1.7 -1 " " 3 3 -5 " 1.1 5 0.85 4 6.3)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 0 1.8 -1 " " 0 3 -5 " 1.3 5 0.95 5 5.8)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 0 1.9 1 " " 0 3 5 " 1.2 5 1.25 1 6)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " -1 1.2 0 " " -3 3 0 " 1.6 5 1 2 5.5)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 1 1.3 0 " " 3 3 0 " 1.2 5 1.3 3 6.5)
)
)
TA_Shape ( blank.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 1 1 1 " " 3 3 5 " 1.1 5 0.5 4 0)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " -1 1 -1" " -3 3 -5" 1.4 5 0.6 5 0)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " -1 3 1 " " -3 3 5 " 1.5 5 0.75 1 0)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 1 1 -1 " " 3 3 -5 " 1.1 5 0.85 2 0)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 0 1 -1 " " 0 3 -5 " 1.3 5 0.95 3 0)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 0 1 1 " " 0 3 5 " 1.2 5 1.25 4 0)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " -1 1 0 " " -3 3 0 " 1.6 5 1 5 0)
TA_Damage_Level ( Light WhiteSmokeLight_04 1 " 1 1 0 " " 3 3 0 " 1.2 5 1.3 5 0)
)
)
TA_Shape ( house2.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4 0 7.4" "-4 5.7 7.4" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4 1 1" "-4 5.7 1" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 1 7.4" "-4 1.4 7.4" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-2 1 1" "-4 1.4 1" 2.6 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 0 -1.6" "-4 1.4 -1.6" 1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 -5" "-2.5 7.7 -5.7" 2.3 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 -9" "1.8 7.7 -8.67" 1.3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 -5" "-2.5 3.4 -5.7" 1.6 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 -9" "1.8 3.4 -8.67" 3.4 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5 0 " "4.5 7.7 -2.3 " 6.4 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4 0 1" "4.5 7.7 6.3" 2.1 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "4 1 -3" "4.5 3.4 -6" 2 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "1 0 2" "4.5 3.4 2.6" 3 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 5" "4.5 3.4 6.3" 1.2 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "-1.1 3.4 8.7" 4.4 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "-1.1 7.7 8.7" 1 0 0 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.5 7.7 7.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 7.7 4.8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 7.7 1" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-4.5 7.7 -1.6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-4.5 3.4 7.4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 3.4 4.8" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 3.4 1" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-4.5 3.4 -1.6" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 7.7 -5.7" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-0.8 7.7 -8.67" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1.8 7.7 -8.67" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3.4 -5.7" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "1.8 3.4 -8.67" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1.8 3.4 -8.67" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.5 7.7 -6" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "4.5 7.7 -2.3 " 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "4.5 7.7 2.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.5 7.7 6.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.5 3.4 -6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "4.5 3.4 -2.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "4.5 3.4 2.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.5 3.4 6.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "2.2 3.4 8.7" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-1.1 3.4 8.7" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "2.2 7.7 8.7" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.1 7.7 8.7" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 6.7 7.4" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 6.7 -1.6" 1.4 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "4 -6 6" 1.3 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" "4 -3 6" 1.2 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" "2 8 6" 1.6 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "NULL" 60 0 0 2 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 7 4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 7 0" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 7 -5" 0 1 5 5 0)
)
)
TA_Shape ( woodcab.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisMed 10 "NULL" "NULL" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-5.4 2.5 2.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-5.4 3.8 4.7" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-5.4 7.4 2.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-5.4 3.8 -0.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-5.4 3.8 -4.1" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "5.3 3.5 2.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "5.2 3.8 -0.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5.2 7.4 2.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "5.2 3.8 -0.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "5.2 3.8 -4.1" 0 1 5 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 5" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 5" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 -5 " 1.55 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 -5" 1.7 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 5 " 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 5 " 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 -5 " 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 -5 " 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisLarge 20 "NULL" "NULL" 60 0 0 5 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "2 5 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-2 5 2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "2 5 -2" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-2 5 -2" 0 1 5 4 0)
)
)
___TA_Shape ( One of these per shape that we don't use generic explosion on )
TA_Shape ( warehouse02.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisMed 10 "NULL" "NULL" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 2 5 " "40 15 40 " 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "40 15 20 " 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 3 5 " "40 15 0 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 5 " "40 15 -20" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 1 5 " "40 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 6 5 " "20 15 40" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "0 15 40" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 1 5 " "-20 15 40 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "-40 15 40 " 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 8 5 " "-40 15 -40 " 1.2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 5 " "-40 15 20" 1.7 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 6 5 " "-40 15 0" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "-40 15 -20" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 2 5 " "20 15 -40" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 5 " "0 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 2 5 " "-20 15 -40 " 1.55 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 6 1 " "40 15 40 " 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 4 2 " "40 15 20 " 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 2 3 " "40 15 0 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 3 4 " "40 15 -20" 1.7 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 5 " "40 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 8 6 " "20 15 40" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "7 4 2 " "0 15 40" 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 1 5 " "-20 15 40 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 6 1 " "-40 15 40 " 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 7 2 " "-40 15 -40 " 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 5 3 " "-40 15 20" 1.7 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 3 4 " "-40 15 0" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 2 5 " "-40 15 -20" 1.2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 4 6 " "20 15 -40" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 5 2 " "0 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 6 1 " "-20 15 -40 " 1.55 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B20 1 "0 5 1" "0 10 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 120 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" " 11 20 15" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-4 20 -31" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" " -30 20 20" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-2 20 -2" 0 1 5 4 0)
)
)
TA_Shape ( warehouse.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisMed 40 "NULL" "NULL" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 2 5 " "40 15 40 " 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "40 15 20 " 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 3 5 " "40 15 0 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 5 " "40 15 -20" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 1 5 " "40 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 6 5 " "20 15 40" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "0 15 40" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 1 5 " "-20 15 40 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "-40 15 40 " 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 8 5 " "-40 15 -40 " 1.2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 5 " "-40 15 20" 1.7 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 6 5 " "-40 15 0" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "-40 15 -20" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 2 5 " "20 15 -40" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 5 " "0 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 2 5 " "-20 15 -40 " 1.55 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 6 1 " "40 15 40 " 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 4 2 " "40 15 20 " 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 2 3 " "40 15 0 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 3 4 " "40 15 -20" 1.7 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 5 " "40 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 8 6 " "20 15 40" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "7 4 2 " "0 15 40" 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 1 5 " "-20 15 40 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 6 1 " "-40 15 40 " 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 7 2 " "-40 15 -40 " 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 5 3 " "-40 15 20" 1.7 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 3 4 " "-40 15 0" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 2 5 " "-40 15 -20" 1.2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 4 6 " "20 15 -40" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 5 2 " "0 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 6 1 " "-20 15 -40 " 1.55 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B20 1 "0 5 1" "0 10 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 60 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" " 11 20 15" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-4 20 -31" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" " -30 20 20" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-2 20 -2" 0 1 5 4 0)
)
)
TA_Shape ( strawhut.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 5 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 4 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 4 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
)
)
TA_Shape ( tent1.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
)
)
TA_Shape ( tent2.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
)
)
TA_Shape ( tent3.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 4" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 -4" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 -4" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 4" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 4" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -4" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
)
)
TA_Shape ( tennis.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 -4" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "4 2 8" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "-4 5 8" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "-4 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "-4 2 -8" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "4 5 8" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "4 4 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "4 2 -8" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "4 3 4" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 12 "NULL" "NULL" 40 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "NULL" 1.2 0 0 3 0)
)
)
TA_Shape ( tanktarg.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 -2" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-1 2 2" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 12 "NULL" "NULL" 40 0 0 2 0)
)
)
TA_Shape ( target.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 12 -2" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 8 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-1 15 2" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 12 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 12 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 12 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 12 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
)
)
TA_Shape ( trans.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 -2" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-1 2 2" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 12 "NULL" "NULL" 40 0 0 2 0)
)
)
TA_Shape ( Truck-A.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( Truck-B.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( S_Bull_Pickup.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( S_CIV_Lorry.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( S_Estate_Car.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( S_GM_Van.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( S_Jeep.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( S_Saloon_Car.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( car3.S
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( PIKUP.S
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( Fuel_Truck.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 3 4" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 3 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 3 -4" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 2 2 " "0 5 -5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 1 " "0 4 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 4 3 " "0 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 2 " "0 3 0" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B10 5 "NULL" "NULL" 2 0 0 1 0)
)
)
TA_Shape ( Artic.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 3 4" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 3 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 3 -4" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 2 2 " "0 5 -5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 1 " "0 4 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 4 3 " "0 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 2 " "0 3 0" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B10 5 "NULL" "NULL" 2 0 0 1 0)
)
)
TA_Shape ( bladder.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 3 4" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 3 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 3 -4" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 2 2 " "0 5 -5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 1 " "0 4 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 4 3 " "0 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 2 " "0 3 0" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 30 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 5 "NULL" "NULL" 2 0 0 1 0)
)
)
TA_Shape ( barrier.S
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 2" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -2" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( barriera.S
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
)
)
TA_Shape ( ar_shelter.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( boathouse.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisMed 10 "NULL" "NULL" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 5" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 -5 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 -5" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 5 " 1.1 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 5 " 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 -5 " 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 -5 " 1.1 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 20 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "2 5 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-2 5 2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "2 5 -2" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-2 5 -2" 0 1 5 4 0)
)
)
TA_Shape ( rowboat.S
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 30 0 0 3 0)
)
)
TA_Shape ( porta1.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( porta2.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( C_N_Water_Tower.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 10 0" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 10 4" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 10 0" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 10 -4" 2 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 4" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 -4" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "0 10 0" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 -4" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 4" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 10 4" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 10 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 10 -4" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 10 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 4" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -4" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 10 0" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 10 0" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 10 0" 30 0 0 3 0)
)
)
TA_Shape ( gennyd1.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 -2" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-1 2 2" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 12 "NULL" "NULL" 40 0 0 2 0)
)
)
TA_Shape ( fueltank.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 3 4" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 3 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 3 -4" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 2 2 " "0 5 -5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 1 " "0 4 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 4 3 " "0 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 2 " "0 3 0" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 5 "NULL" "NULL" 2 0 0 1 0)
)
)
TA_Shape ( freight01.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 -8" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( freight02.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 -1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( freightgroup1.S
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "4 4 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "4 3 0" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 0" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 0" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "-4 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "-4 3 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "4 4 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "4 3 0" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 2 -1" "0 2 0" 2 0 0 1 0)
)
)
TA_Shape ( guardtower.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 10 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 10 4" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 10 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 10 -4" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 4" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 -4" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 10 0" 10 0 0 1 0)
TA_Damage_Level ( Severe Flames_C404 1 "0 0 0" "1 2 -4" 0 1 1 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "0 1 -2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "0 2 4" 0 1 5 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 10 4" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 10 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 10 -4" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 10 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 2 4 " "0 5 4" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 1 5 " "0 4 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4 6 " "0 2 -4" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 5 1 " "0 3 0" 2 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 10 0" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 10 0" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 10 0" 30 0 0 3 0)
)
)
TA_Shape ( townhall.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 0 0" "22.5 13.6 2.9" 1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 0 0" "22.5 7.75 -0.4" 2 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 0 0" "22.5 3.25 -0.4" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4 0 0" "22.5 8 -6.7" 4 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-1 0 0" "-22.5 13.6 2.9" 5 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 0" "-22.5 7.75 -0.4" 1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 0 0" "-22.5 3.25 -0.4" 2 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4 0 0" "-22.5 8 -6.7" 2 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "0 0 -1" "-20.7 2.6 -11.8" 3 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 -2" "-17.7 8 -11.8" 4 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 -3" "3.1 8.6 -11.8" 5 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 -4" "9.1 8.1 -11.8" 1 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 -5" "0 2 -11.8" 2 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "0 0 -6" "18 13.5 -11.8" 3 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 3" "21 8.2 11.3" 4 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 2" "12.1 12.8 11.3" 5 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "0 0 1" "9.2 16.4 11.3" 1 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 4" "0 3.4 13" 1 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 5" "-11.8 13.5 11.3" 2 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "0 0 3" "-20.7 2.6 11.3 " 2 0 0 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "23 15.6 2.9" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "23 9.75 -0.4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "23 5.25 -0.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "23 10 -6.7" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-23 15.6 2.9" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-23 9.75 -0.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-23 5.25 -0.4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-23 10 -6.7" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-20.7 4.6 -12.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-17.7 10 -12.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.1 10.6 -12.3" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "9.1 10.1 -12.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "0 4 -12.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "18 15.5 -12.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "21 10.2 11.8" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "12.1 14.8 11.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "9.2 18.4 11.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0 15 11.8" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-11.8 15.5 11.8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-20.7 4.6 11.8 " 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "-2.4 2 2" "-20 6.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "-2.6 2 -2" "-20 6.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "-2.3 2 2" "-20 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "-2 5 -6" "-20 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "4 -6 6" "15 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "4 -3 6" "10 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "2 8 6" "3 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 2 0" "-23 15.6 2.9" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 3 0" "23 9.75 -0.4" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 4 0" "3.1 10.6 -12.3" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 1 0" "0 15 11.8" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 2 0" "-11.8 15.5 11.8" 1.3 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 5 0" "-23 9.75 -0.4" 1.2 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 3 0" "18 15.5 -12.3" 1.6 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 5 " "15 8 10" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 -5 " "15 8 -10" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 -5" "-15 8 -10" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 5" "-15 8 10" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 5" "0 8 10" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 0" "15 8 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 0" "-15 8 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 -5" "0 8 -10" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 8 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-16.5 10 10 " 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "10.7 10 10" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-10 10 10 " 0 1 5 3 0)
)
)
TA_Shape ( storage.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisMed 10 "NULL" "NULL" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 2 5 " "20 15 20 " 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 3 5 " "20 15 0 " 1.55 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 5 " "20 15 -20" 1.7 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "0 15 20" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 1 5 " "-20 15 20 " 1.55 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 8 5 " "-20 15 -20" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 6 5 " "-20 15 0" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 5 " "0 15 -20" 1.2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 2 5 " "20 15 20 " 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 3 5 " "20 15 0 " 1.55 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 5 " "20 15 -20" 1.7 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 4 5 " "0 15 20" 1.2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 1 5 " "-20 15 20 " 1.55 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 8 5 " "-20 15 -20" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 6 5 " "-20 15 0" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 5 " "0 15 -20" 1.2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B20 1 "0 5 1" "0 10 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 120 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Severe DebrisMed 120 "NULL" "NULL" 50 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 120 "NULL" "NULL" 60 0 0 3 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" " 11 15 15" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-4 12 -11" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" " -10 15 10" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-2 11 -2" 0 1 5 4 0)
)
)
TA_Shape ( stbridge.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisLarge 10 "NULL" "0 13.5 42.5 " 20 0 0 1 0)
TA_Damage_Level ( Light DebrisLarge 10 "NULL" "0 17 24" 15 0 0 2 0)
TA_Damage_Level ( Light DebrisLarge 10 "NULL" "0 18 0 " 10 0 0 3 0)
TA_Damage_Level ( Light DebrisLarge 10 "NULL" "0 16 -24 " 20 0 0 4 0)
TA_Damage_Level ( Light DebrisLarge 10 "NULL" "0 13 -42" 30 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "0 5 5" "0 13.5 42.5 " 2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 0" "0 17 24" 2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "-5 5 0" "0 18 0 " 2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "0 5 -5" "0 16 -24 " 2 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "-5 5 5" "0 13 -42" 2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 1 0" "0 13.5 42.5 " 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 2 0" "0 17 24" 1.3 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 5 0" "0 16 -24 " 1.2 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "0 3 0" "0 13 -42" 1.6 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 5" "0 13.5 42.5 " 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 0" "0 17 24" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 0" "0 18 0 " 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 -5" "0 16 -24 " 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 5" "0 13 -42" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 1 0" "0 13.5 42.5 " 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 2 0" "0 17 24" 1.3 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 5 0" "0 16 -24 " 1.2 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 3 0" "0 13 -42" 1.6 10 1 4 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 5" "0 13.5 42.5 " 2 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "5 5 0" "0 17 24" 2 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-5 5 0" "0 18 0 " 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 -5" "0 16 -24 " 2 0 0 4 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-5 5 5" "0 13 -42" 2 0 0 5 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 13.5 42.5 " 40 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 17 24" 30 0 0 2 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 18 0 " 20 0 0 3 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 16 -24 " 50 0 0 4 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 13 -42" 60 0 0 5 0)
)
)
TA_Shape ( sovietstyle02.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 -9" "5.8 4.1 -0.5" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 -5" "10.5 4.1 -0.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 9" "5.8 4.1 8.1" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5 0 7" "10.5 4.1 8.1" 6.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4 0 1" "4.75 4.1 6" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "4 1 -3" "4.75 4.1 3.7" 2 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "5 0 2" "4.75 4.1 1.3" 3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 5" "12.5 4.1 1.3" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "12.5 3.3 3.7" 4.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "12.5 4.1 6" 1 0 0 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "5.8 4.1 -0.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "10.5 4.1 -0.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5.8 4.1 8.1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "10.5 4.1 8.1" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "4.75 4.1 6" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.75 4.1 3.7" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.75 4.1 1.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "12.5 4.1 1.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "12.5 3.3 3.7" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "12.5 4.1 6" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "5.8 4.1 -0.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "5.8 4.1 8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "10.5 4.1 8.1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "4.75 4.1 3.7" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4.75 4.1 1.3" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "12.5 3.3 3.7" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "12.5 4.1 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "5.8 4.1 -0.5" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "5.8 4.1 8.1" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "10.5 4.1 8.1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "4.75 4.1 3.7" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "4.75 4.1 1.3" 1.3 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" "12.5 3.3 3.7" 1.2 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" "12.5 4.1 6" 1.6 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "5.8 4.1 -0.5" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "5.8 4.1 8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "10.5 4.1 8.1" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "4.75 4.1 3.7" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -6 6" "4.75 4.1 1.3" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -3 6" "12.5 3.3 3.7" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "12.5 4.1 6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 1" "5.8 4.1 -0.5" 1.1 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 -1" "5.8 4.1 8.1" 1.4 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 1 2" "10.5 4.1 8.1" 1.5 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -1" "4.75 4.1 3.7" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 -6 1" "4.75 4.1 1.3" 1.3 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 -3 1" "12.5 3.3 3.7" 1.2 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 8 1" "12.5 4.1 6" 1.6 10 1 4 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "8 4 4" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "8 3 4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "4 3 2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "10 4 7" 0 1 5 3 0)
)
)
TA_Shape ( sovietstyle.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 -9" "5.8 4.1 -0.5" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 -5" "10.5 4.1 -0.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 9" "5.8 4.1 8.1" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5 0 7" "10.5 4.1 8.1" 6.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4 0 1" "4.75 4.1 6" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "4 1 -3" "4.75 4.1 3.7" 2 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "5 0 2" "4.75 4.1 1.3" 3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 5" "12.5 4.1 1.3" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "12.5 3.3 3.7" 4.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "12.5 4.1 6" 1 0 0 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "5.8 7.9 -0.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "10.5 7.9 -0.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5.8 7.9 -0.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "10.5 7.9 8.1" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "8.2 4.1 8.1" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.75 7.9 6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.75 7.9 1.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "12.5 7.9 1.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "12.5 7.9 3.7" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "12.5 7.9 6" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "5.8 4.1 -0.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "10.5 4.1 -0.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5.8 4.1 8.1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "10.5 4.1 8.1" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "4.75 4.1 6" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.75 4.1 3.7" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.75 4.1 1.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "12.5 4.1 1.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "12.5 3.3 3.7" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "12.5 4.1 6" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "5.8 4.1 -0.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "5.8 4.1 8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "10.5 4.1 8.1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "4.75 4.1 3.7" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4.75 4.1 1.3" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "12.5 3.3 3.7" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "12.5 4.1 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "5.8 4.1 -0.5" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "5.8 4.1 8.1" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "10.5 4.1 8.1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "4.75 4.1 3.7" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "4.75 4.1 1.3" 1.3 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" "12.5 3.3 3.7" 1.2 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" "12.5 4.1 6" 1.6 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "5.8 4.1 -0.5" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "5.8 4.1 8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "10.5 4.1 8.1" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "4.75 4.1 3.7" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -6 6" "4.75 4.1 1.3" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -3 6" "12.5 3.3 3.7" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "12.5 4.1 6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 1" "5.8 4.1 -0.5" 1.1 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 -1" "5.8 4.1 8.1" 1.4 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 1 2" "10.5 4.1 8.1" 1.5 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -1" "4.75 4.1 3.7" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 -6 1" "4.75 4.1 1.3" 1.3 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 -3 1" "12.5 3.3 3.7" 1.2 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 8 1" "12.5 4.1 6" 1.6 10 1 4 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "8 4 4" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "NULL" 60 0 0 2 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "8 7 4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "4 7 2" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "10 7 7" 0 1 5 5 0)
)
)
TA_Shape ( shop.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 -9" "-1.4 6.8 -7.15" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 -5""2.25 6.6 -7.15" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 9" "2.5 1.2 -7.15" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5 0 7" "2.25 6.7 7.15" 6.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4 0 1" "-1.3 6.8 7.15" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "4 1 -3" "2.6 1.2 7.15" 2 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "5 0 2" "-4.4 6.7 4.7" 3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 5" "-4.4 7 -0.4" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "-4.4 6.8 -4.2" 4.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "-4.4 1.4 4.5" 1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 -9" "-4.4 1.3 -0.4" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 -5""-4.4 1.3 -4.4" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 9" "5.0 6.75 -4.2" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5 0 7" "5.0 7 -0.4" 6.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4 0 1" "5.0 6.75 4.7" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "4 1 -3" "5.0 1.35 -4.5" 2 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "5 0 2" "5.0 1.35 4.5" 3 0 0 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-1.4 8.8 -7.65" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "2.25 8.6 -7.65" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "2.5 3.2 -7.65" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "2.25 8.7 7.65" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-1.3 8.8 7.65" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "2.6 3.2 7.65" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.9 8.7 4.7" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.9 9 -0.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.9 8.8 -4.2" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-4.9 3.4 4.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.9 3.3 -0.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.9 3.3 -4.4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5.5 8.75 -4.2" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "5.5 9 -0.4" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "5.5 8.75 4.7" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5.5 3.35 -4.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "5.5 3.35 4.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-1.3 8.8 7.65" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "2.6 3.2 7.65" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4.9 8.7 4.7" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-4.9 9 -0.4" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "-4.9 8.8 -4.2" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "-4.9 3.4 4.5" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "-4.9 3.3 -0.4" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-1.3 8.8 7.65" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "2.6 3.2 7.65" 1.4 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4.9 8.7 4.7" 1.5 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-4.9 9 -0.4" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "-4.9 8.8 -4.2" 1.3 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" "-4.9 3.4 4.5" 1.2 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" "-4.9 3.3 -0.4" 1.6 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-1.3 8.8 7.65" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "2.6 3.2 7.65" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "-4.9 8.7 4.7" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "-4.9 9 -0.4" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -6 6" "-4.9 8.8 -4.2" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -3 6" "-4.9 3.4 4.5" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "-4.9 3.3 -0.4" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 1" "-1.3 8.8 7.65" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 -1" "2.6 3.2 7.65" 1.4 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 1 2" "-4.9 8.7 4.7" 1.5 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -1" "-4.9 9 -0.4" 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 -6 1" "-4.9 8.8 -4.2" 1.3 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 -3 1" "-4.9 3.4 4.5" 1.2 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 8 1" "-4.9 3.3 -0.4" 1.6 10 1 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "8 4 4" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-2 7 4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "1 7 2" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "2 7 -3" 0 1 5 3 0)
)
)
TA_Shape ( sangar.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "4 1 -3" "-2.4 2.5 0.15" 2 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "5 0 2" "-3.4 1.75 -4.5" 3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 5" "-4.5 1.75 3.4" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "-4.5 1.9 3.15" 4.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "-2.4 2.5 -0.5" 1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 -9" " 2 1.1 0 " 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 -5""-4.5 1.7 -2.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.4 2.5 0.15" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.4 1.75 -4.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 1.75 3.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-4.5 1.9 3.15" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-2.4 2.5 -0.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" " 2 1.1 0 " 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 1.7 -2.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-2.4 2.5 0.15" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-3.4 1.75 -4.5" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4.5 1.75 3.4" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-4.5 1.9 3.15" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "-2.4 2.5 -0.5" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" " 2 1.1 0 " 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "-4.5 1.7 -2.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-2.4 2.5 0.15" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-3.4 1.75 -4.5" 1.4 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4.5 1.75 3.4" 1.5 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-4.5 1.9 3.15" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "-2.4 2.5 -0.5" 1.3 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" " 2 1.1 0 " 1.2 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" "-4.5 1.7 -2.5" 1.6 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-2.4 2.5 0.15" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "-3.4 1.75 -4.5" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "-4.5 1.75 3.4" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "-4.5 1.9 3.15" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -6 6" "-2.4 2.5 -0.5" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -3 6" " 2 1.1 0 " 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "-4.5 1.7 -2.5" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 1" "-2.4 2.5 0.15" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 -1" "-3.4 1.75 -4.5" 1.4 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 1 2" "-4.5 1.75 3.4" 1.5 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -1" "-4.5 1.9 3.15" 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 -6 1" "-2.4 2.5 -0.5" 1.3 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 -3 1" " 2 1.1 0 " 1.2 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 8 1" "-4.5 1.7 -2.5" 1.6 10 1 2 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "8 4 4" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 40 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 50 0 0 5 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-3.7 4 -2.2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-1.3 4 3.5" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "2 3 0" 0 1 5 3 0)
)
)
TA_Shape ( 1storey.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "1 0 2" "-5.5 2.1 2.5" 3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 5" "0 1.2 -5.5" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "3.4 1.7 -5.5" 4.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "5.5 2.1 2.5" 1 0 0 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-5.5 4.1 2.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "0 3.2 -5.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.4 3.7 -5.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "5.5 4.1 2.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 5" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 -5 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 -5" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 5 " 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 5 " 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 -5 " 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 -5 " 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-5 2.1 2.5" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "0 1.2 -5" 1.4 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "3.4 1.7 -5" 1.5 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "5 2.1 2.5" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 5" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 -5 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 -5" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 5 " 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 5 " 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 -5 " 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 -5 " 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 1" "-5 2.1 2.5" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 -1" "0 1.2 -5" 1.4 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 1 2" "3.4 1.7 -5" 1.5 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -1" "5 2.1 2.5" 1.1 10 1 4 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "1 1 1" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 40 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 50 0 0 5 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 3 0" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "2 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-2 3 1" 0 1 5 3 0)
)
)
TA_Shape ( 2storey.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "1 0 2" "-2.5 5.1 -3" 3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 5" "3.4 1.7 -5" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "0 1 -5" 4.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "-2.5 5.1 5" 1 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "-5 2 2.5" 4.4 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "5 2.1 2.5" 1 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 6.1 -3" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.4 3.7 -5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0 3 -5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 7.1 5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-5 4 2.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5 4.1 2.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 7.1 -3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.4 3.7 -5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0 3 -5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 7.1 5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-5 4 2.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5 4.1 2.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 7.1 -3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.4 3.7 -5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0 3 -5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 7.1 5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-5 4 2.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5 4.1 2.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "10 5 10" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-10 5 10" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "10 5 -10 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-10 5 -10" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 5 " 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 5 " 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 -5 " 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 -5 " 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-2.5 5.1 -3" 1.1 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "3.4 1.7 -5" 1.4 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "0 1 -5" 1.5 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-2.5 5.1 5" 1.4 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-5 2 2.5" 1.5 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "5 2.1 2.5" 1.1 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 5" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "5 5 -5 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 -5" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 5 " 1.1 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 5 " 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 -5 " 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 -5 " 1.1 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 1" "-2.5 5.1 -3" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 -1" "3.4 1.7 -5" 1.4 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 1 2" "0 1 -5" 1.5 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 -1" "-2.5 5.1 5" 1.4 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 1 2" "-5 2 2.5" 1.5 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -1" "5 2.1 2.5" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "1 1 1" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 40 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 50 0 0 5 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 3 0" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "2 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-2 3 1" 0 1 5 3 0)
)
)
TA_Shape ( apart.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "1 0 2" "-2.5 5.1 -3" 3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 5" "3.4 1.7 -5" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "0 1 -5" 4.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "-2.5 5.1 5" 1 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "-5 2 2.5" 4.4 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "5 2.1 2.5" 1 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-13.2 12.6 5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-13.2 4.5 5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-13.2 12.6 -4.2" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-13.2 8.6 -4.2" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 12.3 -7.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "6.7 8.3 -7.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "11 12.3 -7.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.2 12.4 -7.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-7.3 8.6 -7.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "13 12.5 -4.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "13 8.5 -4.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "13 12.5 5.1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "13 4.6 5.1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "11 12.5 8.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "11 8.5 8.6" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "11 4.5 8.6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.2 8.5 8.6" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-11 12.5 8.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-7.5 4.5 8.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-7.5 12.5 8.6" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-12.7 10.6 5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-12.7 2.5 5" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-12.7 10.6 -4.2" 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-12.7 6.6 -4.2" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-3.5 10.3 -7" 1.1 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "6.7 6.3 -7" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "11 10.3 -7" 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "3.2 10.4 -7" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-7.3 6.6 -7" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "12.5 10.5 -4.5" 1.2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "12.5 6.5 -4.5" 1.55 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "12.5 10.5 5.1" 1.7 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "12.5 2.6 5.1" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "11 10.5 8.1" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "11 6.5 8.1" 1.1 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "11 2.5 8.1" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "3.2 6.5 8.1" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-11 10.5 8.1" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-7.5 2.5 8.1" 1.55 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-7.5 10.5 8.1" 1.7 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-12.7 10.6 5" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-12.7 2.5 5" 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-12.7 10.6 -4.2" 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-12.7 6.6 -4.2" 1.7 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-3.5 10.3 -7" 1.1 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "6.7 6.3 -7" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "11 10.3 -7" 1.1 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "3.2 10.4 -7" 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-7.3 6.6 -7" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "12.5 10.5 -4.5" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "12.5 6.5 -4.5" 1.55 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "12.5 10.5 5.1" 1.7 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "12.5 2.6 5.1" 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "11 10.5 8.1" 1.1 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "11 6.5 8.1" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "11 2.5 8.1" 1.1 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "3.2 6.5 8.1" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-11 10.5 8.1" 1.2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-7.5 2.5 8.1" 1.55 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-7.5 10.5 8.1" 1.7 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 40 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 50 0 0 5 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 7 0" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "2 7 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-2 7 1" 0 1 5 3 0)
)
)
TA_Shape ( barn.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 1 3" "-4.3 4 6" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1 1 3 " " 0 4 6" 0 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1 1 2 " "4.3 4 6" 0 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "1 1 3" " 8.6 4 6" 0 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 0 1" "-6.8 9 4.5" 0 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 0 1" "4 9.7 3.5" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 0 -3" "-4.3 4 -6" 0 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 2 -1" " 0 4 -6" 0 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 2 -3" "4.3 4 -6" 0 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 2 -3" " 8.6 4 -6" 0 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 1 -3" "-6.8 9 -4.5" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4 2 -3" "4 9.7 -3.5" 0 0 0 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.3 4 6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" " 0 4 6" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.3 4 6" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" " 8.6 4 6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-6.8 9 4.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4 9.7 3.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.3 4 -6" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" " 0 4 -6" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.3 4 -6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" " 8.6 4 -6" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-6.8 9 -4.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4 9.7 -3.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-4.3 4 6" 0 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " " 0 4 6" 0 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "4.3 4 6" 0 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " " 8.6 4 6" 0 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-6.8 9 4.5" 1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "4 9.7 3.5" 1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-4.3 4 -6" 1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" " 0 4 -6" 1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "4.3 4 -6" 0 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " " 8.6 4 -6" 0 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-6.8 9 -4.5" 0 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "4 9.7 -3.5" 0 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-4.3 4 6" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" " 0 4 6" 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "4.3 4 6" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" " 8.6 4 6" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-6.8 9 4.5" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "4 9.7 3.5" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-4.3 4 -6" 1.55 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " " 0 4 -6" 1.7 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-4.3 4 6" 0 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " " 0 4 6" 0 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " " 4.3 4 6" 0 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " " 8.6 4 6" 0 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-6.8 9 4.5" 1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "4 9.7 3.5" 1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-4.3 4 -6" 1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" " 0 4 -6" 1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "4.3 4 -6" 0 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " " 8.6 4 -6" 0 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-6.8 9 -4.5" 0 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "4 9.7 -3.5" 0 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-4.3 4 6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" " 0 4 6" 1.1 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "4.3 4 6" 1.1 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" " 8.6 4 6" 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-6.8 9 4.5" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "4 9.7 3.5" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-4.3 4 -6" 1.55 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " " 0 4 -6" 1.7 0 0 3 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-6 12 4.5" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-3 10 1" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "0 10 -2" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "3 10 -1" 40 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "7 10 3" 50 0 0 5 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-4.3 4 6" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" " 0 4 6" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4.3 4 6" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" " 8.6 4 6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-6.8 9 4.5" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4 9.7 3.5" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-4.3 4 -6" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" " 0 4 -6" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4.3 4 -6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" " 8.6 4 -6" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-6.8 9 -4.5" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4 9.7 -3.5" 0 1 5 2 0)
)
)
TA_Shape ( Blockhouse.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 0" "-8.3 3 7.5" 0 0 5 1 0 )
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 0 -3" "-8.3 3 -5" 0 0 5 2 0.5)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 0 -1" "-8.3 3 -2" 0 0 5 3 0 )
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 1 3" "-8.3 3 2" 0 0 5 4 0.5)
TA_Damage_Level ( Moderate Debrisburnin 1 "-2 1 2" "-8.3 3 5" 0 0 5 5 0 )
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 2 -4" "-7 3 -6.5" 0 0 5 1 0 )
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 3 -4" "-4 3 -6.5" 0 0 5 2 1.5)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 2 -1" "-1 3 -6.5" 0 0 5 3 0.5)
TA_Damage_Level ( Moderate Debrisburnin 1 "1 2 -3" "1 3 -6.5" 0 0 5 4 0.5)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 -2" "4 3 -6.5" 0 0 5 5 1.5)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 2 -2" "7 3 -6.5" 0 0 5 1 0.5)
TA_Damage_Level ( Moderate DebrisSmall 1 "1 2 -2" "8 3 -5" 0 0 5 2 0.5)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 3 -1" "8 3 -2" 0 0 5 3 1.5)
TA_Damage_Level ( Moderate DebrisSmall 1 "3 2 3" "8 3 2" 0 0 5 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 2 2" "8 3 5" 0 0 5 5 1.5)
TA_Damage_Level ( Moderate DebrisSmall 1 "1 2 1 " "1 3 6" 0 0 5 1 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 2 3" "4 3 6" 0 0 5 1 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 3 2" "7 3 6" 0 0 5 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 3 -1 " "2.6 7 -3" 0 0 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-8.8 5 7.5" 0 1 5 1 1)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-8.8 5 -5" 0 1 5 2 0.5)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-8.8 5 -2" 0 1 5 3 1)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-8.8 5 2" 0 1 5 4 0.5)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-8.8 5 5" 0 1 5 5 1)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-7 5 -7 " 0 1 5 1 1)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4 5 -7 " 0 1 5 2 1.5)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1 5 -7 " 0 1 5 3 0.5)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "1 5 -7 " 0 1 5 4 0.5)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "4 5 -7 " 0 1 5 5 1.5)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "7 5 -7 " 0 1 5 1 0.5)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "8.5 5 -5" 0 1 5 2 0.5)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "8.5 5 -2" 0 1 5 3 1.5)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "8.5 5 2" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "8.5 5 5" 0 1 5 5 1.5)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1 5 6.5" 0 1 5 1 1)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4 5 6.5" 0 1 5 2 1)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "7 5 6.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "2.6 7 -3" 0 1 5 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "-8.3 5 7.5" 0 1 5 1 1)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "-8.3 5 -5" 0 1 5 2 0.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "-8.3 5 -2" 0 1 5 3 1)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "-8.3 5 2" 0 1 5 4 0.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "-8.3 5 5" 0 1 5 5 1)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "-7 5 -6.5" 0 1 5 1 1)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "-4 5 -6.5" 0 1 5 2 1.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "-1 5 -6.5" 0 1 5 3 0.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "1 5 -6.5" 0 1 5 4 0.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "4 5 -6.5" 0 1 5 5 1.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "7 5 -6.5" 0 1 5 1 0.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "8 5 -5" 0 1 5 2 0.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "8 5 -2" 0 1 5 3 1.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "8 5 2" 0 1 5 4 0.1)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "8 5 5" 0 1 5 5 1.5)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "1 5 6" 0 1 5 1 1)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "4 5 6" 0 1 5 2 1)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "7 5 6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "NULL" "2.6 7 -3" 0 1 5 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "10 5 10" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-10 5 10" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "10 5 -10 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-10 5 -10" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 5 " 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 5 " 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "5 5 -5 " 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5 5 -5 " 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-2.5 5.1 -3" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "3.4 1.7 -5" 1.4 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "0 1 -5" 1.5 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-2.5 5.1 5" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-5 2 2.5" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "5 2.1 2.5" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 5 5" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 5" 1.2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 5 -5 " 1.55 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-5 5 -5" 1.7 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "5 5 5 " 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-5 5 5 " 1.1 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "5 5 -5 " 1.1 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-5 5 -5 " 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 1" "-2.5 5.1 -3" 1.1 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 -1" "3.4 1.7 -5" 1.4 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 1 2" "0 1 -5" 1.5 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-1 2 -1" "-2.5 5.1 5" 1.4 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 1 2" "-5 2 2.5" 1.5 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -1" "5 2.1 2.5" 1.1 10 1 5 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "1 1 1" 2 0 0 1 1)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "1 1 1" 2 0 0 2 1.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "1 1 1" 2 0 0 3 1.65)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "1 1 1" 2 0 0 4 2.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "1 1 1" 2 0 0 5 2.3)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 10 0 0 1 1)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "NULL" 20 0 0 2 1.2)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "NULL" 30 0 0 3 1.65)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 40 0 0 4 2.2)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 50 0 0 5 2.3)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 3 0" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "2 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-2 3 1" 0 1 5 3 0)
)
)
TA_Shape ( C_N_Oil_Drums.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 3 " "2 2 2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 -3" "-2 2 -2" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 3" "-2 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 3 3" "0 2 2" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 0" "-2 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 3 -3" "0 2 -2" 2 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisOilDrum 1 "-0.7 8 0" "-0.7 0.54 0" 3 0 0 1 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 "-0.3 7 0.3" "-0.3 1.6 0.3" 4 0 0 2 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 " 0.4 7 0.3" " 0.4 1.6 0.3" 5 0 0 3 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 " 0.7 7 0 " " 0.7 0.54 0 " 3 0 0 4 0 )
)
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 -3 " "2 2 -2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 -3" "-2 2 -2" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 3" "-2 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 0" "2 2 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 0" "-2 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisOilDrum 1 "-0.7 8 0" "-0.7 0.54 0" 3 0 0 1 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 "-0.3 9 0.3" "-0.3 1.6 0.3" 4 0 0 2 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 " 0.4 9 0.3" " 0.4 1.6 0.3" 4 0 0 3 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 " 0.7 6 0 " " 0.7 0.54 0 " 3 0 0 4 0 )
)
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 3 " "2 2 2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 -3" "-2 2 -2" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 3" "-2 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 0" "2 2 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 0" "-2 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisOilDrum 1 "-0.7 8 0" "-0.7 0.54 0" 2 0 0 1 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 "-0.3 7 0.3" "-0.3 1.6 0.3" 3 0 0 2 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 " 0.4 7 0.3" " 0.4 1.6 0.3" 4 0 0 3 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 " 0.7 7 0 " " 0.7 0.54 0 " 2 0 0 4 0 )
)
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 -3 " "2 2 -2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 -3" "-2 2 -2" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 3" "-2 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 0" "2 2 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 0" "-2 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisOilDrum 1 "-0.7 8 0" "-0.7 0.54 0" 2 0 0 1 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 "-0.3 9 0.3" "-0.3 1.6 0.3" 3 0 0 2 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 " 0.4 9 0.3" " 0.4 1.6 0.3" 3 0 0 3 0 )
TA_Damage_Level ( Severe DebrisOilDrum 1 " 0.7 6 0 " " 0.7 0.54 0 " 2 0 0 4 0 )
)
)
TA_Shape ( C_N_Office_1.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "13.5 5.4 0" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "12.5 11.5 5.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" " 2.2 6 5.8" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-5.5 6 5.8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-5.5 11.5 5.8" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-8.9 11.5 5.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-13.5 5.4 0" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "12.5 11.5 -5.8" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" " 2.2 6 -5.8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-5.5 6 -5.8" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-5.5 11.5 -5.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-8.9 11.5 -5.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "13.5 5.4 0" "13.5 5.4 0" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "12.5 11.5 5.8" "12.5 11.5 5.8" 0 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " 2.2 6 5.8" " 2.2 6 5.8" 0 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-5.5 6 5.8" "-5.5 6 5.8" 0 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-5.5 11.5 5.8" "-5.5 11.5 5.8" 0 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-8.9 11.5 5.8" "-8.9 11.5 5.8" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-13.5 5.4 0" "-13.5 5.4 0" 0 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "12.5 11.5 -5.8" "12.5 11.5 -5.8" 0 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 " 2.2 6 -5.8" " 2.2 6 -5.8" 0 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-5.5 6 -5.8" "-5.5 6 -5.8" 0 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-5.5 11.5 -5.8" "-5.5 11.5 -5.8" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-8.9 11.5 -5.8" "-8.9 11.5 -5.8" 0 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "13.5 5.4 0" 0 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "12.5 11.5 5.8" 0 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " " 2.2 6 5.8" 0 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5.5 6 5.8" 0 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5.5 11.5 5.8" 1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-8.9 11.5 5.8" 1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-13.5 5.4 0" 1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "12.5 11.5 -5.8" 1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " " 2.2 6 -5.8" 0 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5.5 6 -5.8" 0 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5.5 11.5 -5.8" 0 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-8.9 11.5 -5.8" 0 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "13.5 5.4 0" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "12.5 11.5 5.8" 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" " 2.2 6 5.8" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-5.5 6 5.8" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-5.5 11.5 5.8" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-8.9 11.5 5.8" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-13.5 5.4 0" 1.55 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "12.5 11.5 -5.8" 1.7 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "13.5 5.4 0" 0 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "12.5 11.5 5.8" 0 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " " 2.2 6 5.8" 0 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-5.5 6 5.8" 0 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-5.5 11.5 5.8" 1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-8.9 11.5 5.8" 1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-13.5 5.4 0" 1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "12.5 11.5 -5.8" 1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " " 2.2 6 -5.8" 0 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-5.5 6 -5.8" 0 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-5.5 11.5 -5.8" 0 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-8.9 11.5 -5.8" 0 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "13.5 5.4 0" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "12.5 11.5 5.8" 1.1 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" " 2.2 6 5.8" 1.1 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-5.5 6 5.8" 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-5.5 11.5 5.8" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-8.9 11.5 5.8" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-13.5 5.4 0" 1.55 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "12.5 11.5 -5.8" 1.7 0 0 3 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-6 10 4.5" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-3 10 1" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "0 10 -2" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "3 10 -1" 40 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "7 10 3" 50 0 0 5 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-4.3 10 6" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" " 0 10 6" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4.3 10 6" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" " 8.6 10 6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-6.8 10 4.5" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4 10 3.5" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-4.3 10 -6" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" " 0 10 -6" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4.3 10 -6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" " 8.6 10 -6" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-6.8 10 -4.5" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4 10 -3.5" 0 1 5 2 0)
)
)
TA_Shape ( C_N_Office_2.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-14 17.5 10.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-10 17.5 10.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-6 17.5 10.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "3.3 17.5 10.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "12.6 17.5 10.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-6 11.6 10.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "7.8 11.6 10.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "10.5 5.8 10.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.3 5.8 10.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-14 17.5 -10.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-10 17.5 -10.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-6 17.5 -10.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "3.3 17.5 -10.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "12.6 17.5 -10.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-6 11.6 -10.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "7.8 11.6 -10.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "10.5 5.8 -10.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.3 5.8 -10.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-14 17.5 10.5" "-14 17.5 10.5" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10 17.5 10.5" "-10 17.5 10.5" 0 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6 17.5 10.5" "-6 17.5 10.5" 0 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3.3 17.5 10.5" "3.3 17.5 10.5" 0 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "12.6 17.5 10.5" "12.6 17.5 10.5" 0 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-6 11.6 10.5" "-6 11.6 10.5" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "7.8 11.6 10.5" "7.8 11.6 10.5" 0 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10.5 5.8 10.5" "10.5 5.8 10.5" 0 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3.3 5.8 10.5" "3.3 5.8 10.5" 0 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-14 17.5 -10.5" "-14 17.5 -10.5" 0 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10 17.5 -10.5" "-10 17.5 -10.5" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6 17.5 -10.5" "-6 17.5 -10.5" 0 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "3.3 17.5 -10.5" "3.3 17.5 -10.5" 0 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "12.6 17.5 -10.5" "12.6 17.5 -10.5" 0 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6 11.6 -10.5" "-6 11.6 -10.5" 0 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "7.8 11.6 -10.5" "7.8 11.6 -10.5" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10.5 5.8 -10.5" "10.5 5.8 -10.5" 0 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3.3 5.8 -10.5" "3.3 5.8 -10.5" 0 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-14 17.5 10.5" 0 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-10 17.5 10.5" 0 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-6 17.5 10.5" 0 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "3.3 17.5 10.5" 0 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "12.6 17.5 10.5" 1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-6 11.6 10.5" 1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "7.8 11.6 10.5" 1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "10.5 5.8 10.5" 1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "3.3 5.8 10.5" 0 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-14 17.5 -10.5" 0 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-10 17.5 -10.5" 0 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-6 17.5 -10.5" 0 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "3.3 17.5 -10.5" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "12.6 17.5 -10.5" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-6 11.6 -10.5" 1.1 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "7.8 11.6 -10.5" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "10.5 5.8 -10.5" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "3.3 5.8 -10.5" 1.2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-14 17.5 10.5" 0 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-10 17.5 10.5" 0 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-6 17.5 10.5" 0 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "3.3 17.5 10.5" 0 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "12.6 17.5 10.5" 1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-6 11.6 10.5" 1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "7.8 11.6 10.5" 1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "10.5 5.8 10.5" 1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "3.3 5.8 10.5" 0 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-14 17.5 -10.5" 0 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-10 17.5 -10.5" 0 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-6 17.5 -10.5" 0 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "3.3 17.5 -10.5" 1.1 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "12.6 17.5 -10.5" 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-6 11.6 -10.5" 1.1 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "7.8 11.6 -10.5" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "10.5 5.8 -10.5" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "3.3 5.8 -10.5" 1.2 0 0 3 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-6 14 4.5" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-3 14 1" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "0 20 -2" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "3 14 -1" 40 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "7 14 3" 50 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "10 18 0" 2 0 0 1 0.6)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 18 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "-8 18 0" 2 0 0 3 0.3)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-4.3 20 6" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" " 0 20 6" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4.3 20 6" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" " 8.6 14 6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-6.8 14 4.5" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4 14 3.5" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-4.3 20 -6" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" " 0 20 -6" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4.3 20 -6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" " 8.6 14 -6" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-6.8 20 -4.5" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4 14 -3.5" 0 1 5 2 0)
)
)
TA_Shape ( Chuta.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "0 1.6 -6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.5 4.1 4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0 4.1 4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-3.5 4.1 4" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.5 4.1 -4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0 4.1 -4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-3.5 4.1 -4" 0 1 5 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "3.5 4.1 4" "3.5 4.1 4" 0 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 4.1 4" "0 4.1 4" 0 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.5 4.1 4" "-3.5 4.1 4" 0 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3.5 4.1 -4" "3.5 4.1 -4" 0 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 4.1 -4" "0 4.1 -4" 0 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-3.5 4.1 -4" "-3.5 4.1 -4" 0 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "3.5 4.1 4" 0 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "0 4.1 4" 0 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "-3.5 4.1 4" 0 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5 5 5 " "3.5 4.1 -4" 0 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "3 2 1" "0 4.1 -4" 1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 2 1" "-3.5 4.1 -4" 1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 2 2 " "3.5 4.1 4" 0 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 2 2 " "0 4.1 4" 0 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 2 2 " "-3.5 4.1 4" 0 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "3.5 4.1 -4" 1.1 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 2" "0 4.1 -4" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "3 2 1" "-3.5 4.1 -4" 1.1 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "3.5 4.1 4" 0 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "0 4.1 4" 0 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-3.5 4.1 4" 0 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "3.5 4.1 -4" 0 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "0 4.1 -4" 1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "-3.5 4.1 -4" 1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "3.5 4.1 4" 1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "1 2 1" "0 4.1 4" 1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-3.5 4.1 4" 0 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "3.5 4.1 -4" 0 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "0 4.1 -4" 0 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "-3.5 4.1 -4" 0 0 0 2 0)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-2 4 2.5" 10 0 0 1 0.6)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-3 4 1" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "0 4 -2" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "3 5 -1" 40 0 0 4 0.6)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "3 3 3" 50 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "4 4 0" 2 0 0 1 0.6)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "-4 4 0" 2 0 0 2 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-4.3 2 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" " 0 2 4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4.3 2 3" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" " 3.6 3 3" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-3.8 3 2.5" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4 3 3.5" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-4.3 2 -4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" " 0 2 -2" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4.3 2 -2" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" " 4.6 3 -2" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-3.8 2 -3.5" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "4 3 -3.5" 0 1 5 2 0)
)
)
TA_Shape ( bridge2.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 5" "0 10 42 " 2 0 0 1 0.5)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 0" "0 10 10" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 0" "0 10 0 " 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 -5" "0 10 10 " 2 0 0 4 0.2)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 5" "0 10 -42" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 1 0" "0 10 42.5 " 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 2 0" "0 10 10" 1.3 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 5 0" "0 10 -10 " 1.2 10 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 3 0" "0 10 -42" 1.6 10 1 4 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 5" "0 10 42 " 2 0 0 1 0.5)
TA_Damage_Level ( Severe BoomExpl_B10 1 "5 5 0" "0 10 10" 2 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-5 5 0" "0 10 0 " 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 -5" "0 10 10 " 2 0 0 4 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-5 5 5" "0 10 -42" 2 0 0 5 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 10 42 " 40 0 0 1 0.5)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 10 10" 30 0 0 2 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 10 0 " 20 0 0 3 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 10 10 " 50 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 10 -42" 60 0 0 5 0)
)
)
TA_Shape ( bridge3.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 5" "0 2 30 " 2 0 0 1 0.5)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 0" "0 2 0 " 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 -5" "0 2 -50 " 2 0 0 3 0.2)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 1 0" "0 2 30.5 " 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 2 0" "0 2 10" 1.3 10 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 5 0" "0 2 -10 " 1.2 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "0 3 0" "0 2 -42" 1.6 10 1 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 5" "0 2 30 " 2 0 0 1 0.5)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-5 5 0" "0 2 0 " 2 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 -5" "0 2 -50 " 2 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 2 30 " 40 0 0 1 0.5)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 2 00" 30 0 0 2 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 2 0 " 20 0 0 3 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 2 50 " 50 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 2 0" 60 0 0 5 0)
)
)
TA_Shape ( rowhse2.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10.4 12.6 -4.5" "-10.4 12.6 -4.5" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "5.7 12.6 -4.5" "5.7 12.6 -4.5" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10.4 7.8 -4.5" "-10.4 7.8 -4.5" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 8 -4.5" "2 8 -4.5" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "13 3.2 -8.5" "13 3.2 -8.5" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5.8 12.6 4.5" "5.8 12.6 4.5" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-10.4 12.6 4.5" "-10.4 12.6 4.5" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "9.8 3.3 4.5" "9.8 3.3 4.5" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6.3 3.3 4.5" "-6.3 3.3 4.5" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-10.4 12.6 -4.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "5.7 12.6 -4.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-10.4 7.8 -4.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "2 8 -4.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "13 3.2 -8.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "5.8 12.6 4.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-10.4 12.6 4.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "9.8 3.3 4.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-6.3 3.3 4.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-10.4 12.6 -4.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "5.7 12.6 -4.5" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-10.4 7.8 -4.5" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "2 8 -4.5" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "13 3.2 -8.5" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "5.8 12.6 4.5" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "-10.4 12.6 4.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "9.8 3.3 4.5" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-6.3 3.3 4.5" 1.4 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "4 -6 6" 1.3 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" "4 -3 6" 1.2 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" "2 8 6" 1.6 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-10.4 12.6 -4.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "5.7 12.6 -4.5" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-10.4 7.8 -4.5" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "2 8 -4.5" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "13 3.2 -8.5" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "5.8 12.6 4.5" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "-10.4 12.6 4.5" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "-10 5 2" 2 0 0 1 0.3)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "-5 5 0" 2 0 0 2 0.8)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 5 0" 2 0 0 3 1)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "4 5 0" 2 0 0 4 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "9 5 0" 2 0 0 5 0.5)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-10 5 2" 10 0 0 1 0.3)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-5 5 0" 20 0 0 2 0.8)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "0 5 0" 30 0 0 3 1)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "4 5 0" 40 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "9 5 0" 50 0 0 5 0.5)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-14 5 -4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "14 6 -4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-10 8 -4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-3 3 -8" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "14 6 4" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "4 6 4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-10 5 4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "10 4 4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-6 4 4 " 0 1 5 4 0)
)
)
TA_Shape ( rowhse.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-16 2.7 -6.1" "-16 2.7 -6.1" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-5.8 2.7 -6" "-5.8 2.7 -6" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.4 2.7 -6" "4.4 2.7 -6" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.8 6 2" "-17.8 6 2" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.8 5.8 -1.54" "-17.8 5.8 -1.54" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.8 1 2" "-17.8 1 2" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-17.8 1.6 -0.7" "-17.8 1.6 -0.7" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "20.7 -5.8 -1.4" "20.7 -5.8 -1.4" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.7 6 1.7" "20.7 6 1.7" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " 20.7 1.4 1.7" " 20.7 1.4 1.7" 2.3 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-12.4 6 4" "-12.4 6 4" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " 17.8 6 4" " 17.8 6 4" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " -7.3 1.5 -8" " -7.3 1.5 -8" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-15.2 1.2 -4" "-15.2 1.2 -4" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.3 6 4" "-17.3 6 4" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 " 7.1 6 4" " 7.1 6 4" 2 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 " -2.3 2.3 4" " -2.3 2.3 4" 3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " -10 1.2 4" " -10 1.2 4" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-16 2.7 -6.1" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-5.8 2.7 -6" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.4 2.7 -6" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-17.8 6 2" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-17.8 5.8 -1.54" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-17.8 1 2" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-17.8 1.6 -0.7" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "20.7 -5.8 -1.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "20.7 6 1.7" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" " 20.7 1.4 1.7" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-12.4 6 4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" " 17.8 6 4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" " -7.3 1.5 -8" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-15.2 1.2 -4" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-17.3 6 4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" " 7.1 6 4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" " -2.3 2.3 4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" " -10 1.2 4" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2""-16 2.7 -6.1" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2""-5.8 2.7 -6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2""4.4 2.7 -6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-17.8 6 2" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "-17.8 5.8 -1.54" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "-17.8 1 2" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "-17.8 1.6 -0.7" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "20.7 -5.8 -1.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "20.7 6 1.7" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2"" 20.7 1.4 1.7" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-12.4 6 4" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2"" 17.8 6 4" 1.5 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" " -7.3 1.5 -8" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "-15.2 1.2 -4" 1.3 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" "-17.3 6 4" 1.2 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" " 7.1 6 4" 1.6 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" " -2.3 2.3 4" 1.6 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" " -10 1.2 4" 1.6 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-10.4 12.6 -4.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "5.7 12.6 -4.5" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-10.4 7.8 -4.5" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "2 8 -4.5" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "13 3.2 -8.5" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "5.8 12.6 4.5" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "-10.4 12.6 4.5" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "-10 5 2" 2 0 0 1 0.3)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "-5 5 0" 2 0 0 2 0.8)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 5 0" 2 0 0 3 1)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "4 5 0" 2 0 0 4 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "9 5 0" 2 0 0 5 0.5)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-10 5 2" 10 0 0 1 0.3)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-5 5 0" 20 0 0 2 0.8)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "0 5 0" 30 0 0 3 1)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "4 5 0" 40 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "9 5 0" 50 0 0 5 0.5)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-14 5 -4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "14 6 -4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-10 8 -4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-3 3 -8" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "14 6 4" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "4 6 4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-10 5 4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "10 4 4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-6 4 4 " 0 1 5 4 0)
)
)
TA_Shape ( powerline.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 5" "0 50 4 " 2 0 0 1 0.5)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 0" "2 40 2" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 0" "0 30 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "0 5 -5" "2 20 2" 2 0 0 4 0.2)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-5 5 5" "0 10 3" 2 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 5" "0 50 4 " 2 0 0 1 0.5)
TA_Damage_Level ( Severe BoomExpl_B10 1 "5 5 0" "2 40 2" 2 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-5 5 0" "0 30 0" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 -5" "2 20 2" 2 0 0 4 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-5 5 5" "0 10 3" 2 0 0 5 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 50 4 " 40 0 0 1 0.5)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "2 40 2" 30 0 0 2 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 30 0" 20 0 0 3 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "2 20 2" 50 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "0 10 3" 60 0 0 5 0)
)
)
TA_Shape ( powerplant.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-16 2.7 -6.1" "-16 2.7 -6.1" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-5.8 2.7 -6" "-5.8 2.7 -6" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.4 2.7 -6" "4.4 2.7 -6" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.8 6 2" "-17.8 6 2" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "-17.8 5.8 -1.54""-17.8 5.8 -1.54" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.8 1 2" "-17.8 1 2" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-17.8 1.6 -0.7" "-17.8 1.6 -0.7" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "20.7 -5.8 -1.4" "20.7 -5.8 -1.4" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.7 6 1.7" "20.7 6 1.7" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " 20.7 1.4 1.7"" 20.7 1.4 1.7" 2.3 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-12.4 6 4" "-12.4 6 4" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " 17.8 6 4" " 17.8 6 4" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " -7.3 1.5 -8" " -7.3 1.5 -8" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate Flames_C504 1 "-15.2 1.2 -4" "-15.2 1.2 -4" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.3 6 4" "-17.3 6 4" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 " 7.1 6 4" " 7.1 6 4" 2 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 " -2.3 2.3 4" " -2.3 2.3 4" 3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " -10 1.2 4" " -10 1.2 4" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-16 10 38.3" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "16.4 10 37.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-30.6 15 15" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "0 10 -32" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "0 3 40 " 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "9.6 16.5 -25" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-25 3 37.4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-25 17.1 6.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-8.5 3 -32" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" " 16.4 3.4 25" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "0 4.2 25" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-6.4 17 25" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-16.5 3 25" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "3.5 3.3 -32.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "30 3.1 0.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "20 17 6.7" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "25 2.7 37.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "2.4 2 2" "30 20 10 " 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "-2.6 2 2" "-35 20 30 " 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "2.3 2 -2" "25 20 -20 " 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "-2 5 -6" "-28 20 -27 " 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "4 6 6" "25 20 0 " 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "4 3 8" "0 25 32 " 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "2 8 -6" "0 20 -28 " 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "-2 8 6" "-25 20 0 " 1.6 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "9.8 3.3 4.5" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-6.3 3.3 4.5" 1.4 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "4 -6 6" 1.3 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" "4 -3 6" 1.2 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" "2 8 6" 1.6 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2.4 2 2" "30 20 10 " 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-2.6 2 2" "-35 20 30 " 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2.3 2 -2" "25 20 -20 " 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-2 5 -6" "-28 20 -27 " 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 6 6" "25 20 0 " 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 3 8" "0 25 32 " 1.3 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 8 -6" "0 20 -28 " 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "-2 8 6" "-25 20 0 " 1.6 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "-10 25 2" 2 0 0 1 0.3)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "-5 25 0" 2 0 0 2 0.8)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 25 0" 2 0 0 3 1)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "4 25 0" 2 0 0 4 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "9 25 0" 2 0 0 5 0.5)
TA_Damage_Level ( Severe DebrisLarge 30 "NULL" "-10 5 2" 60 0 0 1 0.3)
TA_Damage_Level ( Severe DebrisLarge 30 "NULL" "-5 5 0" 20 0 0 2 0.8)
TA_Damage_Level ( Severe DebrisMed 30 "NULL" "0 5 0" 30 0 0 3 1)
TA_Damage_Level ( Severe DebrisSmall 30 "NULL" "4 5 0" 40 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisSmall 30 "NULL" "9 5 0" 50 0 0 5 0.5)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-14 5 -4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "14 6 -4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-10 8 -4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-3 3 -8" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "14 6 4" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "4 6 4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-10 5 4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "10 4 4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-6 4 4 " 0 1 5 4 0)
)
)
TA_Shape ( jetty.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "NULL" "NULL" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 1 1 " "5 5 5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 1 1 " "-5 5 5" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 1 1 " "5 5 -5 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 1 1 " "-5 5 -5" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-3.4 2.5 2.3" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-3.4 3.8 1.7" 1.1 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-3.4 7.4 1.3" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 2 1" "-3.4 3.8 -0.3" 1.1 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 1 1" "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 1 1" "5 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 1 1" "5 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 1 1" "5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 3 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "-10 5 2" 60 0 0 1 0.3)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "-5 5 0" 20 0 0 2 0.8)
TA_Damage_Level ( Severe DebrisTube 10 "NULL" "0 5 0" 30 0 0 3 1)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "4 5 0" 40 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "9 5 0" 50 0 0 5 0.5)
)
)
TA_Shape ( petrol.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-16 2.7 -6.1" "0 3 0" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-5.8 2.7 -6" "0 3 0" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.4 2.7 -6" "0 3 0" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.8 2 2" "0 3 0" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.8 2 -1.54" "0 3 0" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.8 1 2" "0 3 0" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-17.8 1.6 -0.7" "0 3 0" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "20.7 1.8 -1.4" "0 3 0" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.7 2 1.7" "0 3 0" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " 20.7 1.4 1.7" "0 3 0" 2.3 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-12.4 2 4" "0 3 0" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " 17.8 2 4" "0 3 0" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " -7.3 1.5 -8" "0 3 0" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-15.2 1.2 -4" "0 3 0" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-17.3 2 4" "0 3 0" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 " 7.1 2 4" "0 3 0" 2 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 " -2.3 2 4" "0 3 0" 3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " -10 1.2 4" "0 3 0" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "0 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "0 3 0" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "0 3 0" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 6 6" "0 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 3 6" "0 3 0" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "0 3 0" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "-4 2 3" "-10 3 2" 2 0 0 1 0.3)
TA_Damage_Level ( Severe BoomExpl_B05 1 "2 2 -4" "-5 3 0" 2 0 0 2 0.8)
TA_Damage_Level ( Severe BoomExpl_B05 1 "-3 2 -3" "0 3 0" 2 0 0 3 1)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 4" "4 3 0" 2 0 0 4 0.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "4 2 -2" "9 3 0" 2 0 0 5 0.5)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "0 0 0" 10 0 0 1 0.3)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "0 0 0" 20 0 0 2 0.8)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "0 0 0" 30 0 0 3 1)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 0 0" 40 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 0 0" 50 0 0 5 0.5)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-14 5 -4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "14 6 -4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-10 8 -4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-3 3 -8" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "14 6 4" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "4 6 4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-10 5 4" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "10 4 4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-6 4 4 " 0 1 5 4 0)
)
)
TA_Shape ( orthcurch.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.7 4.1 8.6" "4.7 4.1 8.6" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "4.7 3.7 -0.2" "4.7 3.7 -0.2" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6.5 12.8 0" "-6.5 12.8 0" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.7 4.1 -9.5" "4.7 4.1 -9.5" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.7 4.1 -16.4" "4.7 4.1 -16.4" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-8.8 3.3 -4.7" "-8.8 3.3 -4.7" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "0 13 -3.6" "0 13 -3.6" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "8 3.3 -4.8" "8 3.3 -4.8" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.7 4.1 -16.8" "-4.7 4.1 -16.8" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.7 4.1 -9.7" "-4.7 4.1 -9.7" 2.3 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-4.7 3.7 -0.4" "-4.7 3.7 -0.4" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6.5 13 0" "-6.5 13 0" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.7 4.1 8.4" "-4.7 4.1 8.4" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "8.2 3.3 4.8" "8.2 3.3 4.8" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 13 3.6" "0 13 3.6" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "0 2.5 -12" "0 2.5 -12" 2 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-8.2 3.3 4.8" "-8.2 3.3 4.8" 3 0 0 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "5.2 4.1 8.6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "5.2 3.7 -0.2" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-7 12.8 0" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "5.2 4.1 -9.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "5.2 4.1 -16.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-8.8 3.3 -5.2" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "0 13 -4.1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "8 3.3 -5.2" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-5.2 4.1 -16.8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-5.2 4.1 -9.7" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-5.2 3.7 -0.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-7 13 0" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-5.2 4.1 8.9" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "8.2 3.3 5.2" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0 13 4.1" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "0 2.5 -12.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-8.2 3.3 5.2" 0 1 5 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "5.2 4.1 8.6" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "5.2 3.7 -0.2" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-7 12.8 0" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "5.2 4.1 -9.5" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 6 6" "5.2 4.1 -16.4" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 3 6" "-8.8 3.3 -5.2" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "0 13 -4.1" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "8 3.3 -5.2" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-5.2 4.1 -16.8" 1.4 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-5.2 4.1 -9.7" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-5.2 3.7 -0.4" 1.4 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-7 13 0" 1.5 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-5.2 4.1 8.9" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 6 6" "8.2 3.3 5.2" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 3 6" "0 13 4.1" 1.2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "0 2.5 -12.5" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-8.2 3.3 5.2" 1.5 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "5.2 4.1 8.6" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "5.2 3.7 -0.2" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "-7 12.8 0" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "5.2 4.1 -9.5" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 6 6" "5.2 4.1 -16.4" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 3 6" "-8.8 3.3 -5.2" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "0 13 -4.1" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "8 3.3 -5.2" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "-5.2 4.1 -16.8" 1.4 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-5.2 4.1 -9.7" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "-5.2 3.7 -0.4" 1.4 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "-7 13 0" 1.5 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "-5.2 4.1 8.9" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 6 6" "8.2 3.3 5.2" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 3 6" "0 13 4.1" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "0 2.5 -12.5" 1.6 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "-8.2 3.3 5.2" 1.5 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-4 2 3" "-10 3 2" 2 0 0 3 0.3)
TA_Damage_Level ( Severe BoomExpl_B10 1 "2 2 -4" "-5 3 0" 2 0 0 4 0.8)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-3 2 -3" "0 3 0" 2 0 0 5 1)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "4 3 0" 2 0 0 1 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "4 2 -2" "9 3 0" 2 0 0 2 0.5)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "0 0 0" 10 0 0 3 0.3)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "0 0 0" 20 0 0 4 0.8)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "0 0 0" 30 0 0 5 1)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 0 0" 40 0 0 1 0.2)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "0 0 0" 50 0 0 2 0.5)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-2.4 10.6 10.4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "8.1 0 0" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 0 -16" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 10.4 -8" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-4.75 7.2 -16.3" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 11.54 7.1" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "9.2 7.1 -4.6" 0 1 5 4 0)
)
)
TA_Shape ( office3s.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "12.3 12.5 -6.3" "12.3 14.5 -6.8" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "6.6 2.9 -6.3" "6.6 4.9 -6.8" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2.7 7.5 -6.3" "-2.7 9.5 -6.8" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-12.3 12.2 -6.3" "-12.3 14.2 -6.8"3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-12.3 12.5 11.3" "-12.3 14.5 11.8"2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-7.7 2.2 11.3" "-7.7 4.2 11.8" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 7.5 11.3" "2 7.5 13.8" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "12.1 12.3 11.3" "12.1 14.3 11.8" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-20.5 11.3 3.7" "-21 13.3 3.7" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-20.5 2.9 1" "-21 4.9 1" 2.3 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "20.4 2.9 1" "21 4.9 1" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.4 11.3 3.5" "21 13.3 3.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "12.3 12.5 -6.3" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "6.6 2.9 -6.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-2.7 7.5 -6.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-12.3 12.2 -6.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-12.3 12.5 11.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-7.7 2.2 11.3" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "2 7.5 11.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "12.1 12.3 11.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-20.5 11.3 3.7" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-20.5 2.9 1" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "20.4 2.9 1" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "20.4 11.3 3.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "12.3 12.5 -6.3" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "6.6 2.9 -6.3" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-2.7 7.5 -6.3" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-12.3 12.2 -6.3" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 6 6" "-12.3 12.5 11.3" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 3 6" "-7.7 2.2 11.3" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 7.5 11.3" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "12.1 12.3 11.3" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-20.5 11.3 3.7" 1.4 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-20.5 2.9 1" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "20.4 2.9 1" 1.4 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "20.4 11.3 3.5" 1.5 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "12.3 12.5 -6.3" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "6.6 2.9 -6.3" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "-2.7 7.5 -6.3" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "-12.3 12.2 -6.3" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 6 6" "-12.3 12.5 11.3" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 3 6" "-7.7 2.2 11.3" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "2 7.5 11.3" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "12.1 12.3 11.3" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "-20.5 11.3 3.7" 1.4 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-20.5 2.9 1" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "20.4 2.9 1" 1.4 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "20.4 11.3 3.5" 1.5 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-4 2 3" "-10 12 2" 2 0 0 1 0.3)
TA_Damage_Level ( Severe BoomExpl_B10 1 "2 2 -4" "-5 12 0" 2 0 0 2 0.8)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-3 2 -3" "0 12 0" 2 0 0 3 1)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "4 12 0" 2 0 0 4 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "4 2 -2" "9 12 0" 2 0 0 5 0.5)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "0 12 0" 10 0 0 1 0.3)
TA_Damage_Level ( Severe DebrisLarge 15 "NULL" "0 12 0" 20 0 0 2 0.8)
TA_Damage_Level ( Severe DebrisMed 15 "NULL" "0 12 0" 30 0 0 3 1)
TA_Damage_Level ( Severe DebrisSmall 15 "NULL" "0 12 0" 40 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisSmall 15 "NULL" "0 12 0" 50 0 0 5 0.5)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-10 7 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-5 7 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 7 0" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "4 7 0" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "9 7 0" 0 1 5 5 0)
)
)
TA_Shape ( office2s.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.8 7.6 -21.5" "-4.8 7.6 -21.5" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2.5 3.4 -21.5" "2.5 3.4 -21.5" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "6.7 5 -21.5" "6.7 5 -21.5" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "9.8 3.9 21.5" "9.8 3.9 21.5" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.3 7.4 21.5" "2.3 7.4 21.5" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.9 3.3 21.5" "-4.9 3.3 21.5" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-7.2 3.3 19" "-7.2 3.3 19" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-7.2 3.3 15.1" "-7.2 3.3 15.1" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-7.2 7.5 7.5" "-7.2 7.5 7.5" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-7.2 -3.1 -7.6" "-7.2 -3.1 -7.6" 2.3 0 0 5 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-7.2 7.5 -19" "-7.2 7.5 -19" 1.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "12.2 3 -19.2" "12.2 3 -19.2" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "12.2 7.5 -11.8" "12.2 7.5 -11.8" 2.3 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "12.2 -7.9 3.1" "12.2 -7.9 3.1" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "12.2 7.5 7.4" "12.2 7.5 7.4" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "12.2 7.5 11.2" "12.2 7.5 11.2" 3.4 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.8 9.6 -22" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "2.5 5.4 -22" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "6.7 7 -22" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "9.8 5.9 22" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.3 9.4 22" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.9 5.3 22" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-7.7 5.3 19" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-7.7 5.3 15.1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-7.7 9.5 7.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-7.7 -5.1 -7.6" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-7.7 9.5 -19" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "12.7 5 -19.2" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "12.7 9.5 -11.8" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "12.7 -9.9 3.1" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "12.2 9.5 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "12.7 9.5 11.2" 0 1 5 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4.8 9.6 -22" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "2.5 5.4 -22" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "6.7 7 -22" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "9.8 5.9 22" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 6 6" "2.3 9.4 22" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 3 6" "-4.9 5.3 22" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "-7.7 5.3 19" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-7.7 5.3 15.1" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-7.7 9.5 7.5" 1.4 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-7.7 -5.1 -7.6" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-7.7 9.5 -19" 1.4 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "12.7 5 -19.2" 1.5 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "12.7 9.5 -11.8" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "12.7 -9.9 3.1" 1.4 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "12.2 9.5 7.4" 1.5 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "12.7 9.5 11.2" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-4.8 9.6 -22" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "2.5 5.4 -22" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "6.7 7 -22" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "9.8 5.9 22" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 6 6" "2.3 9.4 22" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 3 6" "-4.9 5.3 22" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "-7.7 5.3 19" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-7.7 5.3 15.1" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "-7.7 9.5 7.5" 1.4 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-7.7 -5.1 -7.6" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "-7.7 9.5 -19" 1.4 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "12.7 5 -19.2" 1.5 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-4 2 3" "-2 10 -15" 2 0 0 1 0.3)
TA_Damage_Level ( Severe BoomExpl_B10 1 "2 2 -4" "-3 10 -7" 2 0 0 2 0.8)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-3 2 -3" "0 10 0" 2 0 0 3 1)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "4 10 7" 2 0 0 4 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "4 2 -2" "2 10 15" 2 0 0 5 0.5)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-2 10 -15" 10 0 0 1 0.3)
TA_Damage_Level ( Severe DebrisLarge 15 "NULL" "-3 10 -7" 20 0 0 2 0.8)
TA_Damage_Level ( Severe DebrisMed 15 "NULL" "0 10 0" 30 0 0 3 1)
TA_Damage_Level ( Severe DebrisSmall 15 "NULL" "4 10 7" 40 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisSmall 15 "NULL" "2 10 15" 50 0 0 5 0.5)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "-2 7 -15" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-3 7 -7" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 7 0" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "4 7 7" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "2 7 15" 0 1 5 5 0)
)
)
TA_Shape ( Mosque.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-11 3 -7.5" "-11 3 -7.5" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "0 1.7 -11.8" "0 1.7 -11.8" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "3.5 3.5 8" "3.5 3.5 8" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10.8 2.8 3.3" "-10.8 2.8 3.3" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6.4 3.4 6.3" "-6.4 3.4 6.3" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-15.3 2.5 -3.7" "-15.3 2.5 -3.7" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3.3 1.7 -9.6" "3.3 1.7 -9.6" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "6.4 3.2 -1.5" "6.4 3.2 -1.5" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "6.4 3.1 6.3" "6.4 3.1 6.3" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-11 5 -8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "0 3.7 -12.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 5.5 8.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-10.8 4.8 3.8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-6.9 5.4 6.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-15.8 4.5 -3.7" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.8 3.7 -9.6" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "6.9 5.2 -1.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "6.9 5.1 6.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-11 3 -7.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "0 1.7 -11.8" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "3.5 3.5 8" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-10.8 2.8 3.3" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 6 6" "-6.4 3.4 6.3" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 3 6" "-15.3 2.5 -3.7" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "3.3 1.7 -9.6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "6.4 3.2 -1.5" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "6.4 3.1 6.3" 1.4 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-11 3 -7.5" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "0 1.7 -11.8" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "3.5 3.5 8" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "-10.8 2.8 3.3" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 6 6" "-6.4 3.4 6.3" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 3 6" "-15.3 2.5 -3.7" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "3.3 1.7 -9.6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "6.4 3.2 -1.5" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "6.4 3.1 6.3" 1.4 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-4 2 3" "-13.2 5 5.5" 2 0 0 1 0.3)
TA_Damage_Level ( Severe BoomExpl_B10 1 "2 2 -4" "-4.3 5 4.6" 2 0 0 2 0.8)
TA_Damage_Level ( Severe BoomExpl_B10 1 "-3 2 -3" "1.3 5 -2.4" 2 0 0 3 1)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "-6.8 11.4 -8.1" 2 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-13.2 5 5.5" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 20 "NULL" "-4.3 5 4.6" 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 30 "NULL" "1.3 5 -2.4" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 30 "NULL" "-6.8 11.4 -8.1" 50 0 0 4 0.5)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-13.2 3 5.5" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "-4.3 3 4.6" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "1.3 3 -2.4" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-6.8 11.4 -8.1" 0 1 5 4 0)
)
)
TA_Shape ( logcab.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10 0.5 6.6" "-10 0.5 6.6" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-3.8 1.8 1.9" "-3.8 1.8 1.9" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.8 1.1 0" "-3.8 1.1 0" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "3.8 1.8 -1.9" "3.8 1.8 -1.9" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-7.2 0.5 5" "-7.2 0.5 5" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2.2 0.5 -2.6" "-2.2 0.5 -2.6" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3.6 2.7 -2.5" "3.6 2.7 -2.5" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "5.4 0.4 -1.5" "5.4 0.4 -1.5" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5.5 0.4 1.5" "5.5 0.4 1.5" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0.4 2.6" "-2 0.4 2.6" 2.3 0 0 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-10.5 2.5 6.6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.3 3.8 1.9" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.3 3.1 0" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "4.3 3.8 -1.9" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-7.7 2.5 5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-2.2 2.5 -3" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.6 4.7 -3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "5.4 2.4 -2" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "5.5 2.4 2" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2 2.4 3" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-10 0.5 6.6" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.8 1.8 1.9" "-3.8 1.8 1.9" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.8 1.1 0" "-3.8 1.1 0" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "3.8 1.8 -1.9" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-7.2 0.5 5" "-7.2 0.5 5" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.2 0.5 -2.6" "-2.2 0.5 -2.6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "3.6 2.7 -2.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5.4 0.4 -1.5" "5.4 0.4 -1.5" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5.5 0.4 1.5" "5.5 0.4 1.5" 1.4 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 0.4 2.6" "-2 0.4 2.6" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-10 0.5 6.6" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.8 1.8 1.9" "-3.8 1.8 1.9" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.8 1.1 0" "-3.8 1.1 0" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "3.8 1.8 -1.9" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-7.2 0.5 5" "-7.2 0.5 5" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.2 0.5 -2.6" "-2.2 0.5 -2.6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "3.6 2.7 -2.5" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5.4 0.4 -1.5" "5.4 0.4 -1.5" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5.5 0.4 1.5" "5.5 0.4 1.5" 1.4 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 0.4 2.6" "-2 0.4 2.6" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "4 4 3" 2 0 0 1 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "4 2 -2" "-2 4 -4" 2 0 0 2 0.5)
TA_Damage_Level ( Severe DebrisLarge 5 "NULL" "-2 10 -5" 10 0 0 1 0.3)
TA_Damage_Level ( Severe DebrisLarge 5 "NULL" "-3 10 -3" 20 0 0 2 0.8)
TA_Damage_Level ( Severe DebrisMed 5 "NULL" "0 10 0" 30 0 0 3 1)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "4 10 1" 40 0 0 4 0.2)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "2 10 3" 50 0 0 5 0.5)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "4 4 3" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-2 7 -4" 0 1 5 2 0)
)
)
TA_Shape ( combld.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10.2 12 8" "-10.2 12 8" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2.2 12 8" "2.2 12 8" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 12 8" "10 12 8" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-14 8 8" "-14 8 8" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1.6 8 8" "-1.6 8 8" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 8 8" "10 8 8" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "16.3 3.8 8" "16.3 3.8 8" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 12 -2.4" "20.5 12 -2.4" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 8 3" "20.5 8 3" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 8 -6.1" "20.5 8 -6.1" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10.2 12 -8" "-10.2 12 -8" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.2 12 -8" "2.2 12 -8" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 12 -8" "10 12 -8" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-14 8 -8" "-14 8 -8" 2.1 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1.6 8 -8" "-1.6 8 -8" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 8 -8" "10 8 -8" 3.4 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "16.3 3.8 -8" "16.3 3.8 -8" 2 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-20.5 12 -2.4" "-20.5 12 -2.4" 2.1 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-20.5 8 3" "-20.5 8 3" 2 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-20.5 8 -6.1" "-20.5 8 -6.1" 3 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 4 0" "20.5 4 0" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-10.2 12 8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "2.2 12 8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "10 12 8" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-14 8 8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-1.6 8 8" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "10 8 8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "16.3 3.8 8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "20.5 12 -2.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "20.5 8 3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "20.5 8 -6.1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-10.2 12 -8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "2.2 12 -8" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "10 12 -8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-14 8 -8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-1.6 8 -8" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "10 8 -8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "16.3 3.8 -8" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-20.5 12 -2.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-20.5 8 3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-20.5 8 -6.1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "20.5 4 0" 0 1 5 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-10.2 12 8" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.8 1.8 1.9" "2.2 12 8" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "-14 8 8" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-7.2 0.5 5" "-1.6 8 8" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "16.3 3.8 8" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5.4 0.4 -1.5" "20.5 12 -2.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 0.4 2.6" "20.5 8 -6.1" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-10.2 12 -8" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.8 1.1 0" "10 12 -8" 1.5 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "-14 8 -8" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.2 0.5 -2.6" "10 8 -8" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "16.3 3.8 -8" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5.5 0.4 1.5" "-20.5 8 3" 1.4 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 0.4 2.6" "-20.5 8 -6.1" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-10.2 12 8" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.8 1.8 1.9" "2.2 12 8" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "-14 8 8" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-7.2 0.5 5" "-1.6 8 8" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "16.3 3.8 8" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5.4 0.4 -1.5" "20.5 12 -2.4" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 0.4 2.6" "20.5 8 -6.1" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-10.2 12 -8" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.8 1.1 0" "10 12 -8" 1.5 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "-14 8 -8" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.2 0.5 -2.6" "10 8 -8" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "16.3 3.8 -8" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5.5 0.4 1.5" "-20.5 8 3" 1.4 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 0.4 2.6" "-20.5 8 -6.1" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "-10 8 0" 2 0 0 1 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "4 2 -2" "0 8 0 " 2 0 0 2 0.5)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "10 8 0" 2 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisLarge 5 "NULL" "-10 7 0" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 10 "NULL" "0 7 0 " 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "10 7 0" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 30 "NULL" "-2 5 2" 50 0 0 4 0.5)
TA_Damage_Level ( Severe Flames_A304 1 "NULL" "-10 10 0" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 10 0 " 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "10 10 0" 0 1 5 3 0)
)
)
TA_Shape ( Contow.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 0" "-4.5 12.8 1.1" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2.2 12 8" "-4.5 8.3 3.4" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 12 8" "-4.5 8.2 -0.3" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-14 8 8" "0.8 8.3 -4.3" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1.6 8 8" "3.8 8.2 -4.3" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 8 8" "-2.3 7.8 -8" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "16.3 3.8 8" "-1 12.6 -1.2" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 12 -2.4" "10.4 8.2 3.3" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 8 3" "1.2 12.7 1.4" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 8 -6.1" "8 8.1 6.5" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10.2 12 -8" "0.5 8.3 6.5" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.2 12 -8" "-2.5 8.2 6.5" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 12 -8" "-1.2 12 4.8" 2 0 0 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.5 12.8 1.1" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 8.3 3.4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 8.2 -0.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "0.8 8.3 -4.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "3.8 8.2 -4.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-2.3 7.8 -8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-1 12.6 -1.2" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "10.4 8.2 3.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "1.2 12.7 1.4" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "8 8.1 6.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "0.5 8.3 6.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-2.5 8.2 6.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.2 12 4.8" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-4.5 12.8 1.1" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.8 1.8 1.9" "-4.5 8.3 3.4" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "-4.5 8.2 -0.3" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-7.2 0.5 5" "0.8 8.3 -4.3" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "3.8 8.2 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5.4 0.4 -1.5" "-2.3 7.8 -8" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 0.4 2.6" "-1 12.6 -1.2" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-10 0.5 6.6" "10.4 8.2 3.3" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.8 1.1 0" "1.2 12.7 1.4" 1.5 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "8 8.1 6.5" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.2 0.5 -2.6" "0.5 8.3 6.5" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "-2.5 8.2 6.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5.5 0.4 1.5" "-1.2 12 4.8" 1.4 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-4.5 12.8 1.1" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.8 1.8 1.9" "-4.5 8.3 3.4" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "-4.5 8.2 -0.3" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-7.2 0.5 5" "0.8 8.3 -4.3" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "3.8 8.2 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5.4 0.4 -1.5" "-2.3 7.8 -8" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 0.4 2.6" "-1 12.6 -1.2" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-10 0.5 6.6" "10.4 8.2 3.3" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.8 1.1 0" "1.2 12.7 1.4" 1.5 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "8 8.1 6.5" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.2 0.5 -2.6" "0.5 8.3 6.5" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "-2.5 8.2 6.5" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5.5 0.4 1.5" "-1.2 12 4.8" 1.4 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "-4 8 2" 2 0 0 1 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "4 2 -2" "5 6 3" 2 0 0 2 0.5)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "3 6 -2.5" 2 0 0 3 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "4 2 -2" "-2 6 2" 2 0 0 4 0.5)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-4 8 2" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 20 "NULL" "5 5 3" 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 30 "NULL" "3 5 -2.5" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 30 "NULL" "-2 5 2" 50 0 0 4 0.5)
TA_Damage_Level ( Severe Flames_A304 1 "NULL" "-4 11 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "5 8 3" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "3 8 -2.5" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-2 8 2" 0 1 5 4 0)
)
)
TA_Shape ( Contow2.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 0 0" "-4.5 12.8 1.1" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2.2 12 8" "-4.5 8.3 3.4" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 12 8" "-4.5 8.2 -0.3" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-14 8 8" "0.8 8.3 -4.3" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1.6 8 8" "3.8 8.2 -4.3" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 8 8" "-2.3 7.8 -8" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "16.3 3.8 8" "-1 12.6 -1.2" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 12 -2.4" "10.4 8.2 3.3" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 8 3" "1.2 12.7 1.4" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "20.5 8 -6.1" "8 8.1 6.5" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-10.2 12 -8" "0.5 8.3 6.5" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.2 12 -8" "-2.5 8.2 6.5" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 12 -8" "-1.2 12 4.8" 2 0 0 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.5 12.8 1.1" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 8.3 3.4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 8.2 -0.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "0.8 8.3 -4.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "3.8 8.2 -4.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-2.3 7.8 -8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-1 12.6 -1.2" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "10.4 8.2 3.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "1.2 12.7 1.4" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "8 8.1 6.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "0.5 8.3 6.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-2.5 8.2 6.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.2 12 4.8" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-4.5 12.8 1.1" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.8 1.8 1.9" "-4.5 8.3 3.4" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "-4.5 8.2 -0.3" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-7.2 0.5 5" "0.8 8.3 -4.3" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "3.8 8.2 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5.4 0.4 -1.5" "-2.3 7.8 -8" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 0.4 2.6" "-1 12.6 -1.2" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-10 0.5 6.6" "10.4 8.2 3.3" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.8 1.1 0" "1.2 12.7 1.4" 1.5 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "8 8.1 6.5" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.2 0.5 -2.6" "0.5 8.3 6.5" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "-2.5 8.2 6.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "5.5 0.4 1.5" "-1.2 12 4.8" 1.4 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-10 0.5 6.6" "-4.5 12.8 1.1" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.8 1.8 1.9" "-4.5 8.3 3.4" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "-4.5 8.2 -0.3" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-7.2 0.5 5" "0.8 8.3 -4.3" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "3.8 8.2 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5.4 0.4 -1.5" "-2.3 7.8 -8" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 0.4 2.6" "-1 12.6 -1.2" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-10 0.5 6.6" "10.4 8.2 3.3" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.8 1.1 0" "1.2 12.7 1.4" 1.5 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.8 1.8 -1.9" "8 8.1 6.5" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.2 0.5 -2.6" "0.5 8.3 6.5" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3.6 2.7 -2.5" "-2.5 8.2 6.5" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5.5 0.4 1.5" "-1.2 12 4.8" 1.4 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "-4 8 2" 2 0 0 1 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "4 2 -2" "5 6 3" 2 0 0 2 0.5)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "3 6 -2.5" 2 0 0 3 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "4 2 -2" "-2 6 2" 2 0 0 4 0.5)
TA_Damage_Level ( Severe DebrisLarge 10 "NULL" "-4 8 2" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 20 "NULL" "5 5 3" 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 30 "NULL" "3 5 -2.5" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 30 "NULL" "-2 5 2" 50 0 0 4 0.5)
TA_Damage_Level ( Severe Flames_A304 1 "NULL" "-4 11 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "5 8 3" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "3 8 -2.5" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-2 8 2" 0 1 5 4 0)
TA_Damage_Level ( Severe DebrisMan 30 "-5 5 2" "-2 15 2" 4 0 0 4 0.5)
TA_Damage_Level ( Severe DebrisMan 30 "5 5 2" "2 15 2" 4 0 0 4 0.5)
TA_Damage_Level ( Severe DebrisMan 30 "-5 5 -2" "-2 15 -2" 4 0 0 4 0.5)
)
)
TA_Shape ( cooltwr.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 30 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisMed 40 "NULL" "NULL" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 2 5 " "15 18 15 " 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "-15 15 15 " 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 3 5 " "15 15 -15 " 1.55 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 5 5 " "-15 15 -15" 1.7 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 1 5 " "-15 15 0" 1.2 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 6 5 " "0 15 -15" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 4 5 " "15 15 0" 1.2 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_24 1 "5 1 5 " "0 15 15 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 2 5 " "15 18 15 " 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 4 5 " "-15 15 15 " 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 3 5 " "15 15 -15 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 5 " "-15 15 -15" 1.7 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 1 5 " "-15 15 0" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 6 5 " "0 15 -15" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 4 5 " "15 15 0" 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 1 5 " "0 15 15 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B20 1 "0 5 1" "0 15 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 30 "NULL" "NULL" 20 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 30 "NULL" "NULL" 30 0 0 2 0)
TA_Damage_Level ( Severe DebrisMed 50 "NULL" "NULL" 40 0 0 3 0)
TA_Damage_Level ( Severe DebrisMed 50 "NULL" "NULL" 50 0 0 4 0)
TA_Damage_Level ( Severe DebrisSmall 70 "NULL" "NULL" 40 0 0 5 0)
TA_Damage_Level ( Severe DebrisSmall 60 "NULL" "NULL" 30 0 0 1 0)
)
)
TA_Shape ( House9.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.2 5 -2.6" "-3.2 5 -2.6" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-0.2 4.75 -4.8" "-0.2 4.75 -4.8" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.2 2 -7.7" "2.2 2 -7.7" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.7 2 10" "4.7 2 10" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.2 3.6 -4.3" "-3.2 3.6 -4.3" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.2 3.2 -4.3" "2.2 3.2 -4.3" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1.4 2.9 4.5" "1.4 2.9 4.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0.2 3.2 4.5" "0.2 3.2 4.5" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1.2 3.3 4.5" "-1.2 3.3 4.5" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.4 3.3 3.3" "-4.4 3.3 3.3" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.4 2.9 -2.8" "-4.4 2.9 -2.8" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.4 3.5 -3.8" "-4.4 3.5 -3.8" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.4 7.4 1.5" "-4.4 7.4 1.5" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0.8 3.1 7.2" "0.8 3.1 7.2" 2.3 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "0.8 3.5 -4.5" "0.8 3.5 -4.5" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.4 3 -1.9" "4.4 3 -1.9" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.4 3.2 -0.5" "4.4 3.2 -0.5" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.4 3.4 1" "4.4 3.4 1" 2 0 0 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-3.2 5 -2.6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-0.2 4.75 -4.8 " 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "2.2 2 -7.7" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "4.7 2 10" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-3.2 3.6 -4.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "2.2 3.2 -4.3" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.4 2.9 4.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "0.2 3.2 4.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-1.2 3.3 4.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.4 3.3 3.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.4 2.9 -2.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.4 3.5 -3.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.4 7.4 1.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "0.8 3.1 7.2" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0.8 3.5 -4.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.4 3 -1.9" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "4.4 3.2 -0.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "4.4 3.4 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.2 5 -2.6" "-3.2 5 -2.6" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-0.2 4.75 -4.8 " "-0.2 4.75 -4.8 " 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2.2 2 -7.7" "2.2 2 -7.7" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.7 2 10" "4.7 2 10" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.2 3.6 -4.3" "-3.2 3.6 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2.2 3.2 -4.3" "2.2 3.2 -4.3" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.4 2.9 4.5" "1.4 2.9 4.5" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "0.2 3.2 4.5" "0.2 3.2 4.5" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-1.2 3.3 4.5" "-1.2 3.3 4.5" 1.5 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.4 3.3 3.3" "-4.4 3.3 3.3" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.4 2.9 -2.8" "-4.4 2.9 -2.8" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.4 3.5 -3.8" "-4.4 3.5 -3.8" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.4 7.4 1.5" "-4.4 7.4 1.5" 1.4 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "0.8 3.1 7.2" "0.8 3.1 7.2" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "0.8 3.5 -4.5" "0.8 3.5 -4.5" 1.4 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.4 3 -1.9" "4.4 3 -1.9" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.4 3.2 -0.5" "4.4 3.2 -0.5" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.4 3.4 1" "4.4 3.4 1" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.2 5 -2.6" "-3.2 5 -2.6" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-0.2 4.75 -4.8 " "-0.2 4.75 -4.8 " 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2.2 2 -7.7" "2.2 2 -7.7" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.7 2 10" "4.7 2 10" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.2 3.6 -4.3" "-3.2 3.6 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2.2 3.2 -4.3" "2.2 3.2 -4.3" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.4 2.9 4.5" "1.4 2.9 4.5" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0.2 3.2 4.5" "0.2 3.2 4.5" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-1.2 3.3 4.5" "-1.2 3.3 4.5" 1.5 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.4 3.3 3.3" "-4.4 3.3 3.3" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.4 2.9 -2.8" "-4.4 2.9 -2.8" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.4 3.5 -3.8" "-4.4 3.5 -3.8" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.4 7.4 1.5" "-4.4 7.4 1.5" 1.4 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0.8 3.1 7.2" "0.8 3.1 7.2" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0.8 3.5 -4.5" "0.8 3.5 -4.5" 1.4 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.4 3 -1.9" "4.4 3 -1.9" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.4 3.2 -0.5" "4.4 3.2 -0.5" 1.3 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.4 3.4 1" "4.4 3.4 1" 1.6 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 4" "0 0 0" 2 0 0 1 0.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "4 2 -2" "-2 0 -5.8" 2 0 0 2 0.5)
TA_Damage_Level ( Severe DebrisLarge 20 "NULL" "0 0 0" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 20 "NULL" "-2 0 -6" 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "0 0 0" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "-2 0 -6" 50 0 0 4 0.5)
TA_Damage_Level ( Severe Flames_A304 1 "NULL" "0 3 0" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-2 3 -5.8" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "3 3 -2.5" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-2 3 2" 0 1 5 4 0)
)
)
TA_Shape ( House8.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.2 5 -2.6" "-6.3 1 6.8" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-0.2 4.75 -4.8" "-3.1 1.3 -8.1" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.2 2 -7.7" "12.3 1 -5.3 " 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.7 2 10" "1.5 -1.8 4.5" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.2 3.6 -4.3" "-1.2 1.2 4.5" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.2 3.2 -4.3" "-4.5 1.1 3.3" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1.4 2.9 4.5" "-4.5 0.8 -2.8" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0.2 3.2 4.5" "-4.5 1.3 -5.3" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1.2 3.3 4.5" "1 1.3 -4.4" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.4 3.3 3.3" "4.5 4.4 0" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.4 2.9 -2.8" "4.5 0.8 -1.8" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.4 3.5 -3.8" "4.5 2.8 0.4" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.4 7.4 1.5" "4.5 1.1 1" 2 0 0 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-6.3 1 6.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.1 1.3 -8.1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "12.3 1 -5.3 " 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "1.5 -1.8 4.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-1.2 1.2 4.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 1.1 3.3" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 0.8 -2.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-4.5 1.3 -5.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "1 1.3 -4.4" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.5 4.4 0" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "4.5 0.8 -1.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.5 2.8 0.4" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.5 1.1 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-6.3 1 6.8" "-6.3 1 6.8" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.1 1.3 -8.1" "-3.1 1.3 -8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "12.3 1 -5.3 " "12.3 1 -5.3 " 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.5 -1.8 4.5" "1.5 -1.8 4.5" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-1.2 1.2 4.5" "-1.2 1.2 4.5" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 1.1 3.3" "-4.5 1.1 3.3" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 0.8 -2.8" "-4.5 0.8 -2.8" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 1.3 -5.3" "-4.5 1.3 -5.3" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 1.3 -4.4" "1 1.3 -4.4" 1.5 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 4.4 0" "4.5 4.4 0" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 0.8 -1.8" "4.5 0.8 -1.8" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 2.8 0.4" "4.5 2.8 0.4" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 1.1 1" "4.5 1.1 1" 1.4 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-6.3 1 6.8" "-6.3 1 6.8" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.1 1.3 -8.1" "-3.1 1.3 -8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "12.3 1 -5.3 " "12.3 1 -5.3 " 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.5 -1.8 4.5" "1.5 -1.8 4.5" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-1.2 1.2 4.5" "-1.2 1.2 4.5" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 1.1 3.3" "-4.5 1.1 3.3" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 0.8 -2.8" "-4.5 0.8 -2.8" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 1.3 -5.3" "-4.5 1.3 -5.3" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 1.3 -4.4" "1 1.3 -4.4" 1.5 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 4.4 0" "4.5 4.4 0" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 0.8 -1.8" "4.5 0.8 -1.8" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 2.8 0.4" "4.5 2.8 0.4" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 1.1 1" "4.5 1.1 1" 1.4 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 4" "12 0 -7" 2 0 0 1 0.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 4" "0 0 0" 2 0 0 2 0.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "4 2 -2" "-1.7 0 -5.5" 2 0 0 3 0.5)
TA_Damage_Level ( Severe DebrisLarge 20 "NULL" "0 0 0" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 20 "NULL" "12 0 -7" 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "0 0 0" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "-1.7 0 -5.5" 50 0 0 4 0.5)
TA_Damage_Level ( Severe Flames_A304 1 "NULL" "12 0 -7" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 0 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-1.7 0 -5.5" 0 1 5 3 0)
)
)
TA_Shape ( House7.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.1 3 -8.1" "-3.1 3 -8.1" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-0.7 3.1 -8.1" "-0.7 3.1 -8.1" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1.7 2.8 -4.3 " "1.7 2.8 -4.3 " 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.8 6.6 -4.3" "2.8 6.6 -4.3" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "3 4.7 -4.3" "3 4.7 -4.3" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1.6 7 4.5" "1.6 7 4.5" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1.3 2.8 4.5" "1.3 2.8 4.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0.3 6.7 4.5" "0.3 6.7 4.5" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.1 7 4.5" "-3.1 7 4.5" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 6.6 2.9" "-4.5 6.6 2.9" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 7 -2.4" "-4.5 7 -2.4" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 2.7 -3" "-4.5 2.7 -3" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 3.1 -5.2" "-4.5 3.1 -5.2" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 6.4 -5.2" "-4.5 6.4 -5.2" 2.3 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "1 6.3 -6.1" "1 6.3 -6.1" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1 3.1 -6.1" "1 3.1 -6.1" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.5 2.7 -2.3" "4.5 2.7 -2.3" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.5 4.7 -0.4" "4.5 4.7 -0.4" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.5 7 -2.9" "4.5 7 -2.9" 2.1 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.5 6.5 -0.7" "4.5 6.5 -0.7" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-3.1 3 -8.1" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-0.7 3.1 -8.1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1.7 2.8 -4.3 " 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "2.8 6.6 -4.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "3 4.7 -4.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1.6 7 4.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.3 2.8 4.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "0.3 6.7 4.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-3.1 7 4.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 6.6 2.9" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.5 7 -2.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 2.7 -3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 3.1 -5.2" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.5 6.4 -5.2" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1 6.3 -6.1" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1 3.1 -6.1" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "4.5 2.7 -2.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "4.5 4.7 -0.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.5 7 -2.9" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.5 6.5 -0.7" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.1 3 -8.1" "-3.1 3 -8.1" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-0.7 3.1 -8.1" "-0.7 3.1 -8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.7 2.8 -4.3 " "1.7 2.8 -4.3 " 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2.8 6.6 -4.3" "2.8 6.6 -4.3" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4.7 -4.3" "3 4.7 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.6 7 4.5" "1.6 7 4.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.3 2.8 4.5" "1.3 2.8 4.5" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "0.3 6.7 4.5" "0.3 6.7 4.5" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.1 7 4.5" "-3.1 7 4.5" 1.5 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 6.6 2.9" "-4.5 6.6 2.9" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 7 -2.4" "-4.5 7 -2.4" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 2.7 -3" "-4.5 2.7 -3" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 3.1 -5.2" "-4.5 3.1 -5.2" 1.4 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 6.4 -5.2" "-4.5 6.4 -5.2" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 6.3 -6.1" "1 6.3 -6.1" 1.4 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 3.1 -6.1" "1 3.1 -6.1" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 2.7 -2.3" "4.5 2.7 -2.3" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 4.7 -0.4" "4.5 4.7 -0.4" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 7 -2.9" "4.5 7 -2.9" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 6.5 -0.7" "4.5 6.5 -0.7" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.1 3 -8.1" "-3.1 3 -8.1" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-0.7 3.1 -8.1" "-0.7 3.1 -8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.7 2.8 -4.3 " "1.7 2.8 -4.3 " 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2.8 6.6 -4.3" "2.8 6.6 -4.3" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4.7 -4.3" "3 4.7 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.6 7 4.5" "1.6 7 4.5" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.3 2.8 4.5" "1.3 2.8 4.5" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0.3 6.7 4.5" "0.3 6.7 4.5" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.1 7 4.5" "-3.1 7 4.5" 1.5 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 6.6 2.9" "-4.5 6.6 2.9" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 7 -2.4" "-4.5 7 -2.4" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 2.7 -3" "-4.5 2.7 -3" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 3.1 -5.2" "-4.5 3.1 -5.2" 1.4 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 6.4 -5.2" "-4.5 6.4 -5.2" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 6.3 -6.1" "1 6.3 -6.1" 1.4 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 3.1 -6.1" "1 3.1 -6.1" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 2.7 -2.3" "4.5 2.7 -2.3" 1.3 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 4.7 -0.4" "4.5 4.7 -0.4" 1.6 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 7 -2.9" "4.5 7 -2.9" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 6.5 -0.7" "4.5 6.5 -0.7" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 4" "4 5 -2" 2 0 0 1 1)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 4" "0 5 0" 2 0 0 2 0.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "4 2 -2" "-1.7 5 -2.5" 2 0 0 3 0.5)
TA_Damage_Level ( Severe DebrisLarge 6 "NULL" "0 7 0" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 20 "NULL" "2 7 -3" 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "0 7 0" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "-1.7 7 -2.5" 50 0 0 4 0.5)
TA_Damage_Level ( Severe Flames_A304 1 "NULL" "2 3 -2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-1.7 3 -2.5" 0 1 5 3 0)
)
)
TA_Shape ( House6.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 10 "-3.2 5 -2.6" "3.2 2 0.5" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 6 "2.2 2 -7.7" "-3.2 2 0.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-3.2 2 0.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "3.2 2 0.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-6.3 1 6.8" "3 3 3" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.1 1.3 -8.1" "-1 1 -1" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "12.3 1 -5.3 " "1 2 -3" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.5 -1.8 4.5" "-3 2 1" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-6.3 1 6.8" "3 3 3" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.1 1.3 -8.1" "-1 1 -1" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "12.3 1 -5.3 " "1 2 -3" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.5 -1.8 4.5" "-3 2 1" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 4" "1 0 -1" 2 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisLarge 20 "NULL" "0 2 0" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 20 "NULL" "0 2 0" 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "0 2 0" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "0 2 0" 50 0 0 4 0.5)
)
)
TA_Shape ( House5.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.1 3 -8.1" "-3.1 3 -8.1" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-0.7 3.1 -8.1" "-0.7 3.1 -8.1" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1.7 2.8 -4.3 " "1.7 2.8 -4.3 " 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.8 6.6 -4.3" "2.8 6.6 -4.3" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "3 4.7 -4.3" "3 4.7 -4.3" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1.6 7 4.5" "1.6 7 4.5" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1.3 2.8 4.5" "1.3 2.8 4.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0.3 6.7 4.5" "0.3 6.7 4.5" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3.1 7 4.5" "-3.1 7 4.5" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 6.6 2.9" "-4.5 6.6 2.9" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 7 -2.4" "-4.5 7 -2.4" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 2.7 -3" "-4.5 2.7 -3" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 3.1 -5.2" "-4.5 3.1 -5.2" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.5 6.4 -5.2" "-4.5 6.4 -5.2" 2.3 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "1 6.3 -6.1" "1 6.3 -6.1" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "1 3.1 -6.1" "1 3.1 -6.1" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.5 2.7 -2.3" "4.5 2.7 -2.3" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.5 4.7 -0.4" "4.5 4.7 -0.4" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.5 7 -2.9" "4.5 7 -2.9" 2.1 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4.5 6.5 -0.7" "4.5 6.5 -0.7" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-3.1 3 -8.1" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-0.7 3.1 -8.1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1.7 2.8 -4.3 " 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "2.8 6.6 -4.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "3 4.7 -4.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1.6 7 4.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.3 2.8 4.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "0.3 6.7 4.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-3.1 7 4.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 6.6 2.9" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.5 7 -2.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 2.7 -3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 3.1 -5.2" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.5 6.4 -5.2" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1 6.3 -6.1" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1 3.1 -6.1" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "4.5 2.7 -2.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "4.5 4.7 -0.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.5 7 -2.9" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.5 6.5 -0.7" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.1 3 -8.1" "-3.1 3 -8.1" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-0.7 3.1 -8.1" "-0.7 3.1 -8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.7 2.8 -4.3 " "1.7 2.8 -4.3 " 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2.8 6.6 -4.3" "2.8 6.6 -4.3" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "3 4.7 -4.3" "3 4.7 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.6 7 4.5" "1.6 7 4.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.3 2.8 4.5" "1.3 2.8 4.5" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "0.3 6.7 4.5" "0.3 6.7 4.5" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.1 7 4.5" "-3.1 7 4.5" 1.5 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 6.6 2.9" "-4.5 6.6 2.9" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 7 -2.4" "-4.5 7 -2.4" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 2.7 -3" "-4.5 2.7 -3" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 3.1 -5.2" "-4.5 3.1 -5.2" 1.4 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 6.4 -5.2" "-4.5 6.4 -5.2" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 6.3 -6.1" "1 6.3 -6.1" 1.4 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 3.1 -6.1" "1 3.1 -6.1" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 2.7 -2.3" "4.5 2.7 -2.3" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 4.7 -0.4" "4.5 4.7 -0.4" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 7 -2.9" "4.5 7 -2.9" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 6.5 -0.7" "4.5 6.5 -0.7" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.1 3 -8.1" "-3.1 3 -8.1" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-0.7 3.1 -8.1" "-0.7 3.1 -8.1" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.7 2.8 -4.3 " "1.7 2.8 -4.3 " 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2.8 6.6 -4.3" "2.8 6.6 -4.3" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 4.7 -4.3" "3 4.7 -4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.6 7 4.5" "1.6 7 4.5" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.3 2.8 4.5" "1.3 2.8 4.5" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0.3 6.7 4.5" "0.3 6.7 4.5" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.1 7 4.5" "-3.1 7 4.5" 1.5 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 6.6 2.9" "-4.5 6.6 2.9" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 7 -2.4" "-4.5 7 -2.4" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 2.7 -3" "-4.5 2.7 -3" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 3.1 -5.2" "-4.5 3.1 -5.2" 1.4 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 6.4 -5.2" "-4.5 6.4 -5.2" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 6.3 -6.1" "1 6.3 -6.1" 1.4 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 3.1 -6.1" "1 3.1 -6.1" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 2.7 -2.3" "4.5 2.7 -2.3" 1.3 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 4.7 -0.4" "4.5 4.7 -0.4" 1.6 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 7 -2.9" "4.5 7 -2.9" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 6.5 -0.7" "4.5 6.5 -0.7" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 1" "4 5 -2" 2 0 0 1 1)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 1" "0 5 0" 2 0 0 2 0.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "4 2 -2" "-1.7 5 -2.5" 2 0 0 3 0.5)
TA_Damage_Level ( Severe DebrisLarge 6 "NULL" "0 7 0" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 20 "NULL" "2 7 -3" 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "0 7 0" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "-1.7 7 -2.5" 50 0 0 4 0.5)
TA_Damage_Level ( Severe Flames_A304 1 "NULL" "2 3 -2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-1.7 3 -2.5" 0 1 5 3 0)
)
)
TA_Shape ( House4.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4.4 8 -6.5" "-4.4 8 -6.5" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-2 7.4 -6.5" "-2 7.4 -6.5" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 11.6 -6.5" "0 11.6 -6.5" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "4.3 12 -6.5" "4.3 12 -6.5" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "3.7 2 -6.5" "3.7 2 -6.5" 6.4 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-0.7 7 6.5" "-0.7 7 6.5" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-3 7.9 6.5" "-3 7.9 6.5" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-4 2.4 6.5" "-4 2.4 6.5" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "6.5 7.1 2.9" "6.5 7.1 2.9" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-6.5 7 3" "-6.5 7 3" 4.4 0 0 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.4 8 -6.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-2 7.4 -6.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0 11.6 -6.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "4.3 12 -6.5" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "3.7 2 -6.5" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-0.7 7 6.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3 7.9 6.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-4 2.4 6.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "6.5 7.1 2.9" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-6.5 7 3" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4.4 8 -6.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-2 7.4 -6.5" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "0 11.6 -6.5" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "4.3 12 -6.5" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "3.7 2 -6.5" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "-0.7 7 6.5" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "-3 7.9 6.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 2.4 6.5" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "6.5 7.1 2.9" 1.4 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-6.5 7 3" 1.5 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "4 -6 6" 1.3 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" "4 -3 6" 1.2 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" "2 8 6" 1.6 10 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-4.4 8 -6.5" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "-2 7.4 -6.5" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "0 11.6 -6.5" 1.5 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2 5 -6" "4.3 12 -6.5" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -6 6" "3.7 2 -6.5" 1.3 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4 -3 6" "-0.7 7 6.5" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "2 8 6" "-3 7.9 6.5" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 2.4 6.5" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.6 2 -2" "6.5 7.1 2.9" 1.4 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-2.3 2 2" "-6.5 7 3" 1.5 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 7 4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 7 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 7 -5" 0 1 5 3 0)
)
)
TA_Shape ( House3.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4 0 7.4" "-4 5.7 7.4" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-4 1 1" "-4 5.7 1" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 1 7.4" "-4 1.4 7.4" 1.3 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-2 1 1" "-4 1.4 1" 2.6 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-3 0 -1.6" "-4 1.4 -1.6" 1 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 -5" "-2.5 7.7 -5.7" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 -9" "1.8 7.7 -8.67" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0 -5" "-2.5 3.4 -5.7" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "2 0 -9" "1.8 3.4 -8.67" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5 0 " "4.5 7.7 -2.3 " 6.4 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "4 0 1" "4.5 7.7 6.3" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "4 1 -3" "4.5 3.4 -6" 2 0 0 2 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "1 0 2" "4.5 3.4 2.6" 3 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2 1 5" "4.5 3.4 6.3" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "3 1 6" "-1.1 3.4 8.7" 4.4 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-1 6 9" "-1.1 7.7 8.7" 1 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-4.5 7.7 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 7.7 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 7.7 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-4.5 7.7 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-4.5 3.4 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-4.5 3.4 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-4.5 3.4 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-4.5 3.4 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 7.7 -5.7" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-0.8 7.7 -8.67" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1.8 7.7 -8.67" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3.4 -5.7" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "1.8 3.4 -8.67" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "1.8 3.4 -8.67" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.5 7.7 -6" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "4.5 7.7 -2.3 " 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "4.5 7.7 2.6" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "4.5 7.7 6.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.5 3.4 -6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "4.5 3.4 -2.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "4.5 3.4 2.6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "4.5 3.4 6.3" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "2.2 3.4 8.7" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "-1.1 3.4 8.7" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "2.2 7.7 8.7" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.1 7.7 8.7" 0 1 5 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 6.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 6.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -6 1" "4 -6 6" 1.3 10 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 -3 1" "4 -3 6" 1.2 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "1 8 1" "2 8 6" 1.6 10 1 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 4 0)
TA_Damage_Level ( Severe DebrisLarge 50 "NULL" "NULL" 60 0 0 5 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 7 4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 7 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 7 -5" 0 1 5 3 0)
)
)
TA_Shape ( farmhouse.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6 2.8 2.5" "-6 2.8 2.5" 2.3 0 0 1 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "-6 2.7 0.1" "-6 2.7 0.1" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6 2.7 2" "-6 2.7 2" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6 6 0.8" "-6 6 0.8" 3.4 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-6 2.3 4" "-6 2.3 4" 2 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 3 -2" "10 3 -2" 2.1 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 3 0.2" "10 3 0.2" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 3 2.4" "10 3 2.4" 3.4 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 5 0.3" "10 5 0.3" 2 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "10 5 1" "10 5 1" 2.1 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0.8 -5.5" "-2 0.8 -5.5" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 " 0 0.8 -5.5" " 0 0.8 -5.5" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.1 0.8 -5.5" "2.1 0.8 -5.5" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5.7 -4 0.8" "5.7 -4 0.8" 2.3 0 0 4 0)
TA_Damage_Level ( Moderate Debrisburnin 1 "7 0.8 -4" "7 0.8 -4" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "8.7 -4 0.8" "8.7 -4 0.8" 1.6 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-0.5 4.2 -5.5" "-0.5 4.2 -5.5" 3.4 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "2.1 0.8 5.6" "2.1 0.8 5.6" 2 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0 1 5.6" "0 1 5.6" 2.1 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-2 0.8 5.6" "-2 0.8 5.6" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "0.6 4 5.6" "0.6 4 5.6" 3.4 0 0 1 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "-0.5 4 5.6" "-0.5 4 5.6" 2 0 0 2 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "8.6 0.8 4.3" "8.6 0.8 4.3" 2.1 0 0 3 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "7.1 0.8 4.3" "7.1 0.8 4.3" 1.6 0 0 4 0)
TA_Damage_Level ( Moderate DebrisSmall 1 "5.7 0.8 4.3" "5.7 0.8 4.3" 3.4 0 0 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-6 2.8 2.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-6 2.7 0.1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-6 2.7 2" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-6 6 0.8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "-6 2.3 4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "10 3 -2" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "10 3 0.2" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "10 3 2.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "10 5 0.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "10 5 1" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2 0.8 -5.5" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" " 0 0.8 -5.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "2.1 0.8 -5.5" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "5.7 -4 0.8" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "7 0.8 -4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "8.7 -4 0.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-0.5 4.2 -5.5" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.1 0.8 5.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "0 1 5.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-2 0.8 5.6" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "0.6 4 5.6" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-0.5 4 5.6" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "8.6 0.8 4.3" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "7.1 0.8 4.3" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "5.7 0.8 4.3" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-6.3 1 6.8" "-6 2.8 2.5" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.1 1.3 -8.1" "-6 2.7 0.1" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "12.3 1 -5.3 " "-6 2.7 2" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.5 -1.8 4.5" "-6 6 0.8" 1.3 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-1.2 1.2 4.5" "-6 2.3 4" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 1.1 3.3" "10 3 -2" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 0.8 -2.8" "10 3 0.2" 1.1 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 1.3 -5.3" "10 3 2.4" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 1.3 -4.4" "10 5 0.3" 1.5 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 4.4 0" "10 5 1" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 0.8 -1.8" "-2 0.8 -5.5" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 2.8 0.4" " 0 0.8 -5.5" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 1.1 1" "2.1 0.8 -5.5" 1.4 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-6.3 1 6.8" "5.7 -4 0.8" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-3.1 1.3 -8.1" "7 0.8 -4" 1.4 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "12.3 1 -5.3 " "8.7 -4 0.8" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1.5 -1.8 4.5" "-0.5 4.2 -5.5" 1.3 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-1.2 1.2 4.5" "2.1 0.8 5.6" 1.6 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 1.1 3.3" "0 1 5.6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 0.8 -2.8" "-2 0.8 5.6" 1.1 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-4.5 1.3 -5.3" "0.6 4 5.6" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "1 1.3 -4.4" "-0.5 4 5.6" 1.5 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 4.4 0" "8.6 0.8 4.3" 1.1 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 0.8 -1.8" "7.1 0.8 4.3" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4.5 2.8 0.4" "5.7 0.8 4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-6.3 1 6.8" "-6 2.8 2.5" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.1 1.3 -8.1" "-6 2.7 0.1" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "12.3 1 -5.3 " "-6 2.7 2" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.5 -1.8 4.5" "-6 6 0.8" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-1.2 1.2 4.5" "-6 2.3 4" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 1.1 3.3" "10 3 -2" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 0.8 -2.8" "10 3 0.2" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 1.3 -5.3" "10 3 2.4" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 1.3 -4.4" "10 5 0.3" 1.5 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 4.4 0" "10 5 1" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 0.8 -1.8" "-2 0.8 -5.5" 1.2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 2.8 0.4" " 0 0.8 -5.5" 1.6 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 1.1 1" "2.1 0.8 -5.5" 1.4 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-6.3 1 6.8" "5.7 -4 0.8" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.1 1.3 -8.1" "7 0.8 -4" 1.4 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "12.3 1 -5.3 " "8.7 -4 0.8" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.5 -1.8 4.5" "-0.5 4.2 -5.5" 1.3 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-1.2 1.2 4.5" "2.1 0.8 5.6" 1.6 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 1.1 3.3" "0 1 5.6" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 0.8 -2.8" "-2 0.8 5.6" 1.1 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 1.3 -5.3" "0.6 4 5.6" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1 1.3 -4.4" "-0.5 4 5.6" 1.5 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 4.4 0" "8.6 0.8 4.3" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 0.8 -1.8" "7.1 0.8 4.3" 1.2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "4.5 2.8 0.4" "5.7 0.8 4.3" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 1" "6 0 -2" 2 0 0 1 0.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 1" "0 0 0" 2 0 0 2 0.2)
TA_Damage_Level ( Severe BoomExpl_B05 1 "1 2 2" "-1.7 0 -3.5" 2 0 0 3 0.5)
TA_Damage_Level ( Severe DebrisLarge 20 "NULL" "0 0 0" 20 0 0 1 0.8)
TA_Damage_Level ( Severe DebrisMed 20 "NULL" "12 0 -7" 30 0 0 2 1)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "0 0 0" 40 0 0 3 0.2)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "-1.7 0 -5.5" 50 0 0 4 0.5)
TA_Damage_Level ( Severe Flames_A304 1 "NULL" "12 0 -7" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 0 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-1.7 0 -5.5" 0 1 5 3 0)
)
)
TA_Shape ( factory.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 6 1 " "40 15 40 " 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 4 2 " "40 15 20 " 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 2 3 " "40 15 0 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 3 4 " "40 15 -20" 1.7 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 5 " "40 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 8 6 " "20 15 40" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "7 4 2 " "0 15 40" 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 1 5 " "-20 15 40 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 6 1 " "-40 15 40 " 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 7 2 " "-40 15 -40 " 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 5 3 " "-40 15 20" 1.7 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 3 4 " "-40 15 0" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 2 5 " "-40 15 -20" 1.2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 4 6 " "20 15 -40" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 5 2 " "0 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 6 1 " "-20 15 -40 " 1.55 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B20 1 "0 5 1" "0 10 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 60 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" " 11 20 15" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-4 20 -31" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" " -30 20 20" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-2 20 -2" 0 1 5 4 0)
)
)
TA_Shape ( Kastill.s
__TA_Damage ( One of these per variation - will randomly select one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-6.3 1 6.8" "5 0 10" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3.1 1.3 -8.1" "-5 0 10" 1.4 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "12.3 1 -5.3 " "5 0 -10" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "1.5 -1.8 4.5" "-5 0 -10" 1.3 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-1.2 1.2 4.5" "-5 0 0" 1.6 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 1.1 3.3" "5 0 0" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 0.8 -2.8" "0 0 -10" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-4.5 1.3 -5.3" "0 0 10" 1.1 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.4 2 2" "6 3 0" 1.1 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.6 2 -2" "6 3 6" 1.4 5 1 2 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2.3 2 2" "0 3 6" 1.5 5 1 3 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "-2 5 -6" "0 3 0" 1.1 5 1 4 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 6 6" "-6 3 0" 1.3 5 1 5 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "4 3 6" "0 3 -6" 1.2 5 1 1 0)
TA_Damage_Level ( Severe BlackSmokeLight_04 1 "2 8 6" "-6 3 -6" 1.6 5 1 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "2 0 -5" 2 0 0 2 0.2)
TA_Damage_Level ( Severe BoomExpl_B10 1 "1 2 4" "-1 0 4" 2 0 0 1 0.2)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "2 0 -5" 40 0 0 2 0.2)
TA_Damage_Level ( Severe DebrisSmall 20 "NULL" "-1 0 4" 50 0 0 1 0.5)
)
)
TA_Shape ( hangar.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 6 1 " "40 15 40 " 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 4 2 " "40 15 20 " 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 2 3 " "40 15 0 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 3 4 " "40 15 -20" 1.7 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 5 " "40 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 8 6 " "20 15 40" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "7 4 2 " "0 15 40" 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 1 5 " "-20 15 40 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 6 1 " "-40 15 40 " 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 7 2 " "-40 15 -40 " 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 5 3 " "-40 15 20" 1.7 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 3 4 " "-40 15 0" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 2 5 " "-40 15 -20" 1.2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 4 6 " "20 15 -40" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 5 2 " "0 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 6 1 " "-20 15 -40 " 1.55 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B20 1 "0 5 1" "0 10 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 60 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" " 11 20 15" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-4 20 -31" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" " -30 20 20" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-2 20 -2" 0 1 5 4 0)
)
)
TA_Shape ( hangar3.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 6 1 " "40 15 40 " 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 4 2 " "40 15 20 " 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 2 3 " "40 15 0 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 3 4 " "40 15 -20" 1.7 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "5 5 5 " "40 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 8 6 " "20 15 40" 1.1 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "7 4 2 " "0 15 40" 1.2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 1 5 " "-20 15 40 " 1.55 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 6 1 " "-40 15 40 " 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 7 2 " "-40 15 -40 " 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 5 3 " "-40 15 20" 1.7 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "6 3 4 " "-40 15 0" 1.1 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "4 2 5 " "-40 15 -20" 1.2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "1 4 6 " "20 15 -40" 1.1 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "2 5 2 " "0 15 -40" 1.2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_24 1 "3 6 1 " "-20 15 -40 " 1.55 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B20 1 "0 5 1" "0 10 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisLarge 60 "NULL" "NULL" 60 0 0 1 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" " 11 20 15" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "-4 20 -31" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" " -30 20 20" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_A104 1 "NULL" "-2 20 -2" 0 1 5 4 0)
)
)
TA_Shape ( crates.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 3 " "2 2 2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 -3" "-2 2 -2" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 3" "-2 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 3 3" "0 2 2" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 0" "-2 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 3 -3" "0 2 -2" 2 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisPlankL 10 "NULL" "NULL" 15 0 0 1 0 )
TA_Damage_Level ( Severe DebrisPlankS 10 "NULL" "NULL" 20 0 0 2 0 )
TA_Damage_Level ( Severe DebrisPlankL 10 "NULL" "NULL" 15 0 0 3 0 )
TA_Damage_Level ( Severe DebrisPlankS 10 "NULL" "NULL" 20 0 0 4 0 )
)
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 -3 " "2 2 -2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 -3" "-2 2 -2" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 3" "-2 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 0" "2 2 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 0" "-2 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisPlankL 12 "NULL" "NULL" 1 0 0 1 0 )
TA_Damage_Level ( Severe DebrisPlankS 12 "NULL" "NULL" 2 0 0 2 0 )
TA_Damage_Level ( Severe DebrisPlankL 12 "NULL" "NULL" 1 0 0 3 0 )
TA_Damage_Level ( Severe DebrisPlankS 12 "NULL" "NULL" 2 0 0 4 0 )
)
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level Delay time)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 3 " "2 2 2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 -3" "-2 2 -2" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 3" "-2 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 0" "2 2 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 0" "-2 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisPlankL 12 "NULL" "NULL" 4 0 0 1 0 )
TA_Damage_Level ( Severe DebrisPlankS 12 "NULL" "NULL" 2 0 0 2 0 )
TA_Damage_Level ( Severe DebrisPlankS 12 "NULL" "NULL" 2 0 0 3 0 )
)
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 -3 " "2 2 -2" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 -3" "-2 2 -2" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 3" "-2 2 2" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "3 3 0" "2 2 0" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-3 3 0" "-2 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BoomExpl_B05 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisPlankL 12 "NULL" "NULL" 21 0 0 1 0 )
TA_Damage_Level ( Severe DebrisPlankL 12 "NULL" "NULL" 21 0 0 2 0 )
TA_Damage_Level ( Severe DebrisPlankS 12 "NULL" "NULL" 17 0 0 3 0 )
)
)
TA_Shape ( S-300.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-1.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-1.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "1.5 3 -7.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 -1" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-1.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 10 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 10 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 10 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 10 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 10 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-1.5 3 5.4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-1.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" "-1.5 3 1.6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C504 1 "NULL" "1 3 -5.4" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "1.5 3 -4.8" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "1 3 -1" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
)
)
TA_Shape ( SS-21.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-1.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-1.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "1.5 3 -7.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 -1" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-1.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 10 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 10 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 10 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 10 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 10 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-1.5 3 5.4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-1.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" "-1.5 3 1.6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C504 1 "NULL" "1 3 -5.4" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "1.5 3 -4.8" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "1 3 -1" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
)
)
TA_Shape ( Bm-9a52.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-1.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-1.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "1.5 3 -7.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 -1" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-1.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 1 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 10 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 10 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 10 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 10 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 10 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-1.5 3 5.4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-1.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" "-1.5 3 1.6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C504 1 "NULL" "1 3 -5.4" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "1.5 3 -4.8" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "1 3 -1" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
)
)
TA_Shape ( Flap-Lid.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-1.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-1.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "1.5 3 -7.4" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 -1" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-1.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 10 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisHatch 10 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisMudguard 10 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisTube 10 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisPlate 10 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe Flames_C104 1 "NULL" "-1.5 3 5.4" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "-1.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Severe Flames_C404 1 "NULL" "-1.5 3 1.6" 0 1 5 4 0)
TA_Damage_Level ( Severe Flames_C504 1 "NULL" "1 3 -5.4" 0 1 5 5 0)
TA_Damage_Level ( Severe Flames_C304 1 "NULL" "1.5 3 -4.8" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_C204 1 "NULL" "1 3 -1" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
)
)
TA_Shape ( 2S1.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( 2S19.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( 2S3.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( AAMG.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Bm-21.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Bmp-1.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Bmp-2.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Bmp-3.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Brdm-2.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Brm-rys.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( btr-60-p.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Btr-60-PU.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( btr-80-a.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( btr-80.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Buk.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( D-20.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Dog-Ear.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Gaskin.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( M-1966.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Mt-lb.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( radarvan.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Rangir.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Snow-Drift.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Strela.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( T-54.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( t-72-commander.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( t-72-Mtu.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( t-72.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( t-80-b.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( t-80-bk.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( t-80-bvk.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( t-80-uk.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( t-90.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Tor.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Tunguska.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( ZSU-23.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)
TA_Shape ( Zu-23.s
__TA_Damage ( One of these per variation - will randomly selct one of these blocks and do all the appropriate damage levels )
TA_Damage (
_TA_Damage_Level ( Damage_Level Debris/Boom Name Qty Direction Offset Speed Repeats Time_til_repeat Specialfx_Level)
TA_Damage_Level ( Light DebrisSmall 12 "NULL" "NULL" 40 0 0 1 0)
TA_Damage_Level ( Moderate Flames_C104 1 "NULL" "-2.5 3 7.4" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "-3.5 3 4.8" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "-1.5 3 1" 0 1 5 3 0)
TA_Damage_Level ( Moderate Flames_C404 1 "NULL" "-2.5 3 -1.6" 0 1 5 4 0)
TA_Damage_Level ( Moderate Flames_C504 1 "NULL" "2.5 3 7.4" 0 1 5 5 0)
TA_Damage_Level ( Moderate Flames_C304 1 "NULL" "3.5 3 4.8" 0 1 5 1 0)
TA_Damage_Level ( Moderate Flames_C204 1 "NULL" "1.5 3 1" 0 1 5 2 0)
TA_Damage_Level ( Moderate Flames_C604 1 "NULL" "1.5 3 -1.6" 0 1 5 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.4 2 2" "-4 1.7 7.4" 1.1 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.6 2 -2" "-4 1.7 -1.6" 1.4 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2.3 2 2" "-4 2.4 1" 1.5 0 0 3 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "-2 5 -6" "-2 5 -6" 1.1 0 0 4 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -6 6" "4 -6 6" 1.3 0 0 5 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "4 -3 6" "4 -3 6" 1.2 0 0 1 0)
TA_Damage_Level ( Moderate BlackSmokeHeavy_08 1 "2 8 6" "2 8 6" 1.6 0 0 2 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 1" "-4 6.7 7.4" 1.1 10 1 3 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-1 2 -1" "-4 6.7 -1.6" 1.4 10 1 4 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2.3 1 2" "-4 2.4 1" 1.5 10 1 5 0)
TA_Damage_Level ( Moderate BlackSmokeLight_04 1 "-2 5 -1" "-2 5 -6" 1.1 10 1 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 5 " "5 2 5" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 -5 " "5 2 -5" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 -5" "-5 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 5" "-5 2 5" 2 0 0 4 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 5" "0 2 5" 2 0 0 5 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "5 5 0" "5 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "-5 5 0" "-5 2 0" 2 0 0 2 0)
TA_Damage_Level ( Severe BlackSmokeHeavy_08 1 "0 5 -5" "0 2 -5" 2 0 0 3 0)
TA_Damage_Level ( Severe BoomExpl_B10 1 "0 5 1" "0 2 0" 2 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 10 0 0 1 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 20 0 0 2 0)
TA_Damage_Level ( Severe DebrisSmall 5 "NULL" "NULL" 30 0 0 3 0)
TA_Damage_Level ( Severe DebrisArmour 5 "NULL" "NULL" 10 0 0 4 0)
TA_Damage_Level ( Severe DebrisHatch 5 "NULL" "NULL" 20 0 0 5 0)
TA_Damage_Level ( Severe DebrisMudguard 5 "NULL" "NULL" 30 0 0 1 0)
TA_Damage_Level ( Severe DebrisTube 5 "NULL" "NULL" 10 0 0 2 0)
TA_Damage_Level ( Severe DebrisPlate 5 "NULL" "NULL" 20 0 0 3 0)
TA_Damage_Level ( Severe Debrisburnin 6 "NULL" "NULL" 30 0 0 4 0)
TA_Damage_Level ( Severe Flames_A204 1 "NULL" "0 1 2" 0 1 5 1 0)
TA_Damage_Level ( Severe Flames_A404 1 "NULL" "0 3 0" 0 1 5 2 0)
TA_Damage_Level ( Severe Flames_A504 1 "NULL" "0 2 -3" 0 1 5 3 0)
)
)